# Unable to load interface VEngineCvar003 from bin/engine_i686.so hlds@ahl:~/server$ ./srcds_run Auto detecting CPU Using SSE2 Optimised binary. Server will auto-restart if there is a crash. AppFramework : Unable to load module bin/engine_i686.so! Unable to load interface VEngineCvar003 from bin/engine_i686.so Mon Dec 21 23:25:29 PST 2009: Server Quit hlds@ahl:~/server$ ls -l engine_i686.so bin/engine_i686.so -rw-r--r-- 1 hlds hlds 5227386 2009-12-21 23:09 bin/engine_i686.so -rw-r--r-- 1 hlds hlds 964376 2009-08-06 20:27 engine_i686.so Source and GoldSrc libraries, respectively. hlds@ahl:~/server$ grep LD_LIBRARY srcds_run export LD_LIBRARY_PATH=".:bin:$LD_LIBRARY_PATH" hlds@ahl:~/server$ export LD_LIBRARY_PATH=.:bin hlds@ahl:~/server$ ./srcds_amd AppFramework : Unable to load module bin/engine_amd.so! Unable to load interface VEngineCvar003 from bin/engine_amd.so hlds@ahl:~/server$ export LD_LIBRARY_PATH=bin hlds@ahl:~/server$ ./srcds_amd Warning: falling back to auto detection of vproject directory. Unable to find gameinfo.txt. Solutions: 1. Read http://www.valve-erc.com/srcsdk/faq.html#NoGameDir 2. Run vconfig to specify which game you're working on. 3. Add -game on the command line where is the directory that gameinfo.txt is in. Unable to find gameinfo.txt. Solutions: 1. Read http://www.valve-erc.com/srcsdk/faq.html#NoGameDir 2. Run vconfig to specify which game you're working on. 3. Add -game on the command line where is the directory that gameinfo.txt is in. ## Conclusion Avoid srcds_run. You will have a less stressful time reimplementing it yourself than expecting it to work.