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author | olpc user <olpc@xo-5d-f7-86.localdomain> | 2020-01-10 18:05:43 -0800 |
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committer | olpc user <olpc@xo-5d-f7-86.localdomain> | 2020-01-10 18:05:43 -0800 |
commit | 3223a360d0e70f75497aecf8c033a4f987335b5b (patch) | |
tree | c34e5ed5d7aa83513447644b4774c0449336657f /intellect-framework-from-internet/research/choice.txt | |
parent | 26c980d302adce8e3d802cb8db8ab1c69d58ce1a (diff) | |
download | standingwithresilience-3223a360d0e70f75497aecf8c033a4f987335b5b.tar.gz standingwithresilience-3223a360d0e70f75497aecf8c033a4f987335b5b.zip |
I'm confused and am handling multiple unexpected systems issues
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-rw-r--r-- | intellect-framework-from-internet/research/choice.txt | 101 |
1 files changed, 0 insertions, 101 deletions
diff --git a/intellect-framework-from-internet/research/choice.txt b/intellect-framework-from-internet/research/choice.txt deleted file mode 100644 index aa6b2d7..0000000 --- a/intellect-framework-from-internet/research/choice.txt +++ /dev/null @@ -1,101 +0,0 @@ -This monologue is an exploration of how decisions can be made in a way that learns with understanding, communication, and -similarity to the experienced human mind. - -The proposal is for habits to produce associated concepts with things, for example how long they take, or what they result in. -Some habits require choice, and need to use this information to make it. - -Propose we develop habits that combine the associated information in different ways, to see if these combinations are -useful for choice. -As an experiment, was going to try to some possible metrics, such as how long something takes, and see how this compares -with personal judgement-making. - when coding we worry about maintainability, difficulty, speed, effectiveness. - a general decision-making process may multiply value/importance by effectiveness and pick the greatest. - -note: choicemaking involves learning. - we're going to produce information after making a choice - to inform future choices - useful metrics: - how-long-took - success log surrounding - event log surrounding - choices never followed by immediate success could - be unwise to consider first in an emergency. - useful goal attributes: - time available, time preference - importance - experience - decider that selected this goal - expected attributes for meeting it - ease - time - space - (look like needs) - acceptable attributes for meeting it - seems valuable to reconsider the behavior if the - attributes for meeting it leave what is acceptable - hrm .. example is in different area. - choice has a lot to do with expectations. - the metrics seem like they could relate a lot - to future state -this is very similar to people working together. learning -appears to be a dialogue of reasons. it is helpful to consider a -decider a person who can be asked or updated things. - needs appear labels for resources discovered as - helpful metrics in reaching goals. - propose we talk about people / judgement processes, and - needs, rather than reasons. - -# worry: this research may not close. it could inhibit associated things. -# reason to continue is because it may inform other decisions. -# do you know it won't close? any concept around how much? -# no. let's see if it closes. -# wait: experience has danger-label. many things similar to this have resulted in amnesia and confusion. -# okay. let's take a break and try to return. if returning is blocked and not spreading, do other relevent task. -# if returning is blocked and spreading, record failure and research idea for future similar situations. - -here is monologue: -do not bus to food. close out code, save research, and then eat. continue research while eating. - research informs all other project choices. do first if available unless other is needed for task. - -simplest solution is to do first item differently. - -for_each can handle this, or we can do it outside foreach -note, argnametoklist is one passed list in parentheses, so we'd need macros to extract the first and remainder from a list -seems nice and generic, except the remainder will be unsude if empty, which is a little harder. -let's add first item to argnametoklist - - so we have a process in our mind that uses experienced relevence - to be informed by the emotional intensity / experience frequency / attributes of the different things considered - and use them to make decisions based on context. - it's comparing difficulty, speed, generality - generality seem summarized into kinda maintainability or cleanness - maintainability, difficulty, and speed. - as these are influenced, our choices change. - received a concern around effectiveness and use of time. is _not_ being summarized as these others are. - but anyway ... the habits or others associated with them report metrics or summaries that could be of interest - in decision-making or informed change. - decision-making processes combine these metrics or summaries using experienced judgement habits - so, we're spending seconds on a task we did not plan to - the task has value: this value is just a feeling for me atm, but is related to plans - the other task had expectations. this time spent is disrupting their expectations. - the piece we're missing is combining the useful labels coming from processes - to make choices they need to function well - so when i pick what to do next, i need information to make this choice. - i'll need to try different ways of combining the available information to see what works - and when i find a way of combining that does work, it could be an important judgement metric that i should - remember and give a name to. - say we have number of seconds - update: we are working on an unstable coding issue. please make work stable, save, then continue this research. - research appears to be into how to learn as a human has evolved to. - makes goal-pursuit better. - -it helps us do this to keep parts of the state of mind of doing it. we started naming parts but ran into some inhibition. - this is so hard to do sometimes, IT IS AWESOME TO BUIlD TRIGGER HABITS!!! IT IS AWESOME TO BUILD TRIGGER HABITS. - oh man those trigger habits are so awesome to work on. - joy around trigger-habit work. - worry: joy references fade as not accessed. -let's keep working on the trigger habits. hrm this conflicts with do reseearch around choice. - choice fades with less recovery. sorry. - let's do research on computer? on bus? - can try. - developed plan is to save research, access on cell phone. more normal and convenient to stare at in public. |