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authorolpc user <olpc@xo-5d-f7-86.localdomain>2020-01-10 14:55:19 -0800
committerolpc user <olpc@xo-5d-f7-86.localdomain>2020-01-10 14:55:19 -0800
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+This monologue is an exploration of how decisions can be made in a way that learns with understanding, communication, and
+similarity to the experienced human mind.
+
+The proposal is for habits to produce associated concepts with things, for example how long they take, or what they result in.
+Some habits require choice, and need to use this information to make it.
+
+Propose we develop habits that combine the associated information in different ways, to see if these combinations are
+useful for choice.
+As an experiment, was going to try to some possible metrics, such as how long something takes, and see how this compares
+with personal judgement-making.
+ when coding we worry about maintainability, difficulty, speed, effectiveness.
+ a general decision-making process may multiply value/importance by effectiveness and pick the greatest.
+
+note: choicemaking involves learning.
+ we're going to produce information after making a choice
+ to inform future choices
+ useful metrics:
+ how-long-took
+ success log surrounding
+ event log surrounding
+ choices never followed by immediate success could
+ be unwise to consider first in an emergency.
+ useful goal attributes:
+ time available, time preference
+ importance
+ experience
+ decider that selected this goal
+ expected attributes for meeting it
+ ease
+ time
+ space
+ (look like needs)
+ acceptable attributes for meeting it
+ seems valuable to reconsider the behavior if the
+ attributes for meeting it leave what is acceptable
+ hrm .. example is in different area.
+ choice has a lot to do with expectations.
+ the metrics seem like they could relate a lot
+ to future state
+this is very similar to people working together. learning
+appears to be a dialogue of reasons. it is helpful to consider a
+decider a person who can be asked or updated things.
+ needs appear labels for resources discovered as
+ helpful metrics in reaching goals.
+ propose we talk about people / judgement processes, and
+ needs, rather than reasons.
+
+# worry: this research may not close. it could inhibit associated things.
+# reason to continue is because it may inform other decisions.
+# do you know it won't close? any concept around how much?
+# no. let's see if it closes.
+# wait: experience has danger-label. many things similar to this have resulted in amnesia and confusion.
+# okay. let's take a break and try to return. if returning is blocked and not spreading, do other relevent task.
+# if returning is blocked and spreading, record failure and research idea for future similar situations.
+
+here is monologue:
+do not bus to food. close out code, save research, and then eat. continue research while eating.
+ research informs all other project choices. do first if available unless other is needed for task.
+
+simplest solution is to do first item differently.
+
+for_each can handle this, or we can do it outside foreach
+note, argnametoklist is one passed list in parentheses, so we'd need macros to extract the first and remainder from a list
+seems nice and generic, except the remainder will be unsude if empty, which is a little harder.
+let's add first item to argnametoklist
+
+ so we have a process in our mind that uses experienced relevence
+ to be informed by the emotional intensity / experience frequency / attributes of the different things considered
+ and use them to make decisions based on context.
+ it's comparing difficulty, speed, generality
+ generality seem summarized into kinda maintainability or cleanness
+ maintainability, difficulty, and speed.
+ as these are influenced, our choices change.
+ received a concern around effectiveness and use of time. is _not_ being summarized as these others are.
+ but anyway ... the habits or others associated with them report metrics or summaries that could be of interest
+ in decision-making or informed change.
+ decision-making processes combine these metrics or summaries using experienced judgement habits
+ so, we're spending seconds on a task we did not plan to
+ the task has value: this value is just a feeling for me atm, but is related to plans
+ the other task had expectations. this time spent is disrupting their expectations.
+ the piece we're missing is combining the useful labels coming from processes
+ to make choices they need to function well
+ so when i pick what to do next, i need information to make this choice.
+ i'll need to try different ways of combining the available information to see what works
+ and when i find a way of combining that does work, it could be an important judgement metric that i should
+ remember and give a name to.
+ say we have number of seconds
+ update: we are working on an unstable coding issue. please make work stable, save, then continue this research.
+ research appears to be into how to learn as a human has evolved to.
+ makes goal-pursuit better.
+
+it helps us do this to keep parts of the state of mind of doing it. we started naming parts but ran into some inhibition.
+ this is so hard to do sometimes, IT IS AWESOME TO BUIlD TRIGGER HABITS!!! IT IS AWESOME TO BUILD TRIGGER HABITS.
+ oh man those trigger habits are so awesome to work on.
+ joy around trigger-habit work.
+ worry: joy references fade as not accessed.
+let's keep working on the trigger habits. hrm this conflicts with do reseearch around choice.
+ choice fades with less recovery. sorry.
+ let's do research on computer? on bus?
+ can try.
+ developed plan is to save research, access on cell phone. more normal and convenient to stare at in public.