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-// This Intellect Approach Can Easily Preserve All Life Within It
-// you just don't delete the programs you generate, instead replacing their habits with references to reuse
-//
-// let's make it!
-
-#include <cstdlib>
-#include <iostream>
-#include <fstream>
-#include <string>
-#include <vector>
-
-#include <sys/stat.h>
-
-using namespace std;
-
-// LET'S USE THE TRAUMA THERAPY INTELLECT APPROACH.
-// The core is that we focus our energy on handling our failures.
-// This can involve taking the time to understand them, or entering a trauma state and asking the user for help.
-// Trauma state must be logged. Solution must be stored. Can just be creation of a trauma-handling pattern, I suppose.
-// Understanding will likely involve breaking behavior into steps
-// maybe then backtracking from a failure to the steps that caused it, and opening those steps up into substeps
-
-// GDB HAS A MACHINE INTERFACE MODE THAT COULD BE USED TO MANAGE EXECUTION WITH LEARNING
-// It likely also handles segfaults.
-
-#include "Context.hpp"
-
-// let's launch a context func providing for segfault handling <===========================
-// 1. fork into two processes. old process waits on status of new
-// 2. new process makes call. if call succeeds, reports to old who disappears knowing shared
-// state is fully held by new.
-// 3. if call fails, old holds state, and reports trauma to user
-// concepts: "how do i handle this"
-// "do i understand this correctly"
-// "why did this happen"
-
-
-///// CORE
-// brainstorm on brainstorming
-// define brainstorming as 2 patterns:
-// - a large scale goal
-// - a habit implementation made of interconnecting steps
-//
-// use brainstorming on the two to find better and better ways and implementations.
-
-////// Should I make an AI?
-// Assuming you want to SHARE it, YES.
-// Until you make an AI, only a handful of select people on earth will have one.
-// These people will be effectively running the world, leaving many concerns out.
-// They have a head start on you, so it is likely only possible if you don't harm them in the work.
-
-///// Core expansion
-// need step-concept, made of substeps, with state-parts that interconnect?
-// need state-concept
-// currently working on steps having behavior -- runtime libs
-
-// could state concept evolve via interconnection of steps and checking?
-// maybe? looks hard
-
-///////////////////////////////////
-// START OPENCOG ATOMSPACE BLOCK (feel free to move/change/use)
-// compile with -std=c++11
-// link with -latomspace -latombase
-#include <opencog/atomspace/AtomSpace.h>
-//#include <opencog/atomspace/SimpleTruthValue.h>
-//#include <opencog/atomspace/AttentionValue.h>
-//#include <opencog/atomspace/TruthValue.h>
-using namespace opencog;
-void atomtest()
-{
- AtomSpace as;
- // Handle subclasses a shared_ptr to Atom
- Handle h = as.add_node(CONCEPT_NODE, "Cat");
- HandleSeq hseq = {h, h};
- Handle dumbInheritance = as.add_link(INHERITANCE_LINK, hseq);
- std::cout << as << std::endl;
-
- AtomSpace child_as(&as);
-
-
- HandleSeq hseq = {
- as.add_node(VARIABLE_NODE, "$x"),
- as.add_node(TYPE_NODE, "ConceptNode");
- };
- Handle TypedVariableLink = as.add_link(TYPED_VARIABLE_LINK, hseq);
-
- // steps appear to be set satisfications associated with behaviors that
- // accomplish them.
- opencog::Type PRIOR_STATE_LINK;
- opencog::Type POST_STATE_LINK;
-
- opencog::Type ATTRIBUTE_LINK;
-
- Handle opened = as.add_node(CONCEPT_NODE, "opened");
- Handle closed = as.add_node(CONCEPT_NODE, "closed");
- as.add_link(EQUIVALENCE_LINK, {opened, as.add_link(NOT_LINK, closed)});
-
- // make a step for opening cupboard, relating to reachability
-
- // prior state: $x is in cupboard
- // post state: $x is reachable
-
- // opening something that is closed makes it be open
- Handle openStep = as.add_node(CONCEPT_NODE, "open");
- // open has a variable, what is opened
- // _ABOUT_ open has a variable, what is inside it, becomes reachable
- {
- Handle x = as.add_node(VARIABLE_NODE, "$x");
- as.add_link(PRIOR_STATE_LINK, {
- openStep,
- as.add_link(ATTRIBUTE_LINK, {
- x,
- closed
- })
- });
- as.add_link(POST_STATE_LINK, {
- openStep,
- as.add_link(ATTRIBUTE_LINK, {
- x,
- opened
- })
- });
- }
-
- // when something is opened, things inside it are reachable.
- // this is implied forward with more likelihood than backward
- Handle inside = as.add_node(CONCEPT_NODE, "inside");
- Handle reachable = as.add_node(CONCEPT_NODE, "reachable");
- {
- Handle x = as.add_node(VARIABLE_LINK, "$x");
- Handle y = as.add_node(VARIABLE_LINK, "$y");
- as.add_link(IMPLICATION_LINK, {
- as.add_link(AND_LINK, {
- as.add_link(ATTRIBUTE_LINK, {
- x,
- open
- }),
- as.add_link(ATTRIBUTE_LINK, {
- y,
- inside,
- x
- })
- }),
- as.add_link(ATTRIBUTE_LINK, {
- y,
- reachable
- })
- });
- }
-
- // we now have two patterns, that together imply that we can open
- // a cupboard to reach a bag of bread if the bag of bread is within the
- // cupboard.
-
- // TO SET VALUE: as.set_value(handle, keyhandle (type), ValuePtr);
- // TO SET TRUTH: as.set_truthvalue(handle, TruthValuePtr);
- // Ptrs are juts typedefs for shared_ptrs and can likely be constructed with vals
- // ValuePtr vp ?= StringValue("hi");
-
- // - ADD CODE TO ATOMS
- // we will want a sequence of substeps
- // raw strings interspersed with variable references
- // - OUTPUT ATOMSPACE to see how it looks <-- this was just to help a different state of work
- // - IMPLEMENT SOLVER USING PATTERNS
- // will need a way to
- // - get patterns matching requests
- // ordered by relevence
- // propose using subcontexts and queries that return all results
- // - inspect pattern content
-
- // when A is inside B, A is unreachable if B is closed
- // ALTERNATIVELY, can we link this straight into openStep
-
- // right now we have
- // open
- // $x was closed
- // $x will be opened
- //
- // we'd likely change to something similar to
- // open $x
- // $x was closed, any $y is within $x
- // $x will be opened, all $y will be reachable
- // makes sense to attach close/open to reachability =/
-
-} // etc see https://wiki.opencog.org/w/Manipulating_Atoms_in_C++#Pattern_Matcher
-// END OPENCOG ATOMSPACE BLOCK
-///////////////////////////////
-
-///////////////////////////////////
-// START DYNAMIC CODE LOADING BLOCK (feel free to move/change/use)
-#ifndef _GNU_SOURCE
-#define _GNU_SOURCE
-#endif
-#include <dlfcn.h>
-// link with -ldl
-void loadandcall(string func, Context & context) {
- string so = "./" + func + ".so";
- void *handle = dlmopen(LM_ID_NEWLM, "./path.so", RTLD_NOW);
- if (handle == NULL) throw dlerror();
- void *addr = dlsym(handle, func);
- if (addr == NULL) throw dlerror();
- ((void (*)(Context &))addr)(context);
- dlclose(handle);
-}
-// make func.cpp with
-// extern "C" void func(Context &) {}
-// and compile with
-// g++ -shared -fPIC func.cpp -o func.so
-// END DYNAMIC CODE LOADING BLOCK
-//////////////////////////////////
-
-// instead of stitching compiled strings together, let's use dyload functions?
-// in order to do flow control, we can have functions that handle a vector of other functions
-// although it makes for a little more work, it makes passing parameters easy
-
-// problem: how does a .cpp file reference another file with a number
-// answer: use #includes or interpret the whole shebang as numbers
-// or adjust loadandcall() to handle number lists
-
-// need a way to do nested loops with numbers <===============================
-
-// please provide for handling a parameter next.
-//
-// concept: dynamic values aquirable from inside code, i.e. what-number-called-me what-number-comes-after-me
-// thinking the code would likely evolve to handle some inputs differently
-unsigned long new_number = 1;
-
-int main()
-{
- string ofname;
- unsigned long ofnum;
- {
- struct stat sb;
- do
- {
- ofnum = new_number++;
- ofname = to_string(ofnum) + ".cpp";
- } while (-1 != stat(ofname.c_str(), &sb));
- }
-
- {
- ofstream outfile(ofname);
- vector<string> vals;
- while (true) {
- string val;
- cin >> val;
- if (val == "") break;
- vals.push_back(val);
- }
- // when a file runs, it has numbers on input, it also has numbers equal to it
- // we want to generate run-code with new numbers from input
- // so we generate something with numbers equal to it, and output that
- // we have one ref for the whole shebang
- outfile << "#if !defined(VALCT)" << endl;
- outfile << " #define VALCT" << " " << vals.size() << endl;
- outfile << " #define VALS [";
- for (size_t index = 0; index < vals.size(); ++ index)
- {
- if (index > 0) outfile << ",";
- outfile << "\"" << vals[index] << "\"";
- }
- outfile << "]" << endl;
- outfile << "#endif" << endl;
- for (size_t index = 0; index < vals.size();)
- {
- outfile << endl << "/* " << vals[index] << vals[index+1] << " */" << endl;
- outfile << "#if defined(IDX)" << endl
- << " #undef IDX" << endl
- << "#endif" << endl;
- outfile << "#define IDX " << index << endl;
- outfile << "#if defined(VAL)" << endl
- << " #undef VAL" << endl
- << "#endif" << endl;
- outfile << "#define VAL \"" << vals[index] << "\"" << endl;
- outfile << "#define ARG \"" << vals[index+1] << "\"" << endl;
- string fname = vals[index] + ".cpp";
- ifstream code(fname);
- size_t ctrd = -1;
- while (ctrd != 0) {
- char buf[256];
- ctrd = code.rdbuf()->sgetn(buf, sizeof(buf));
- outfile.rdbuf()->sputn(buf, ctrd);
- }
- index += 2;
- }
- {
- // TODO: hash code to reuse exact stuff, somehow
- string cmd = "g++ -ggdb -std=c++11 -o " + ofname + ".exec " + ofname;
- int status = system(cmd.c_str());
- if (status != 0) throw status;
- }
- // execute output, replacing process, to loop. use same input. it should represent our own code.
- // cmd = "./" + ofname + ".exec " <
-
- }
-// read numbers inputs
-// open files having the numbers as the names
-// cat them all to a gcc process
-// execute <-
-// run the output <-
-}
-
-// need input to pass to output
-// propose pass our input & output to it
-// so, a number for what we are,
-// and a number for what we ran.
-//
-// also idea of treating whats-next as data
-// makes it a little harder to .. make a program out of stuff
-// we could load a building-program number
-// and it could treat them differently, taking each one as a program-piece
-//
-
-// karl obvious knows what he was doing ...
-// ... we were just helping him out of his issue
-// [do you want another one karl?]
-// what things make / not make issue?
-// karl says everything makes an issue; this seems accurate
-//
-
-
-
-// I'm thinking about implementating brainstorm-about-brainstorm
-// and how this will require process-step- and goal- patterns, and that they
-// will be interchangeable, roughly.
-//
-// Thinking of matching parts of nested pattern contexts ...
-// this is similar to the 'grounded' patterns in opencog
-// each [context layer] has a [variable-set layer] associated with it --
-// variables of that layer depend on the context layer
-// each one is one pattern
-
-// let's do an example of simple step task.
-// - make toast
-// get bread
-// open cupboard
-// remove bag-of-bread
-// open bag-of-bread
-// take bread out of bag-of-bread
-// place bread on counter
-// close bag-of-bread
-// return bag-of-bread to cupboard
-// close cupboard
-// toast bread into toas
-// butter toas
-// serve
-// make toast
-// goal: toasted bread for eating
-// start: in kitchen, human
-//
-//open cupboard
-// goal: cupboard-contents-accessible
-// start: cupboard closed
-// way: reach-for-cupboard-and-pull-handle-towards-you
-//
-// we open the cupboard so as to access the contents inside of it
-// these contents include the bread we are trying to get
-//
-// start:
-// var X
-// where X is in cupboard
-// x cannot be gotten
-//
-// end:
-// var X
-// where X is in cupboard
-// x can be gotten
-//
-// always:
-// var X, Y, Z
-// where X is in Y
-// and Y is in Z
-// X is in Z
-
-// there's a connection between layers here. we moved from 'make toast' to 'get bread'
-// with 'bread is in cupboard' implicit
-
-// goal: have toast
-// know: using toaster, bread becomes toast
-// do not have bread
-// find X: pre: do not know where X is. post: know where X is
-// get X: pre: do not have X. post: have X
-
-// available steps:
-// open-cupboard: X is in cupboard and you can't get X, now you can get X
-
-// what connects get-bread to can-get-bread?
-// how is opening the cupboard the first step for getting the bread?
-// get-bread means pick-up-bread-physically
-// pick-up-bread-physically requires air-path-to-object
-// cupboard prevents this
-// can-pick-up-bread-bag
-
-// okay, need-bread:
-// bread-is-in-bread-bag -> can get things inside other things via opening
-// need bread-bag
-// bread-bag-is-in-cupboard -> can get things inside other things via opening
-
-
-// end-state: have-bread
-
-// step: get X
-// start-state: X is reachable,
-// [reach to get]
-// end-state: have X
-//
-// apply step to end-state: have-bread. now we want end-state: bread is reachable.
-
-// step: open Y
-// start-state: X is in Y
-// Y is reachable
-// Y is openable
-// [act to open Y]
-// end-state: X is reachable
-
-// so if we are working on end-state: have-bread
-// we are probably using a general pattern where 'bread' is held by a variable we have.
-// we're given our context to include this variable, when we brainstorm solutions.
-// in our brainstorm, we look for things that could move towards our end-state.
-// we plug in data related to our context to make this work.
-// bread is what we want a path to have, so when we see a pattern with 'have X' at end,
-// we plug 'bread' in for X.
-// we know thing sabout 'bread', so we can plug 'bread is in bread bag' in for 'X is in Y'
-// or if we don't know whether bread is in bread bag, we can leave that piece
-// of the pattern unknown, and try it to see if it works.
-
-// it doesn't seem that complicated or that confusingly nested, because the inner patterns
-// have their outer context filled when evaluated.
-
-// to reiterate the reminder, this is very logical and is not the only way for thought
-// and learning. we will need a fuzziness to it and to be able to morph it around.
-// [using e.g. openiness yes rather than 'is it reachable is it openable']
-// so more like
-// step: open Y
-// end-state: sometimes X is now reachable
-// and relations between X and Y affect the likelihood of that
-
-
-// THEN: rather than listing these steps out, just give some experiences
-// and then brainstorm the similarities among the experiences
-// to identify proposed patterns
-// that can be used to do stuff.
-// TODO: lay out precise brainstorming pattern for 1st-stage pattern-generalizing
-
-// 1st stage is not too hard (but insufficient in long term)
-//
-// cupboard is closed
-// then
-// [wayne opens cupboard]
-// then
-// wayne has bread
-// becomes pattern proposal for open-cupboard as listed above
-
-// PLUS: To quickly fill in the unexpected gaps:
-// if you have all the bits in, it should be able to derive general wisdom
-// without exploring reality. (of course reality is needed to check this)
-
-// ALSO ALSO ALSO: be sure to consider the attribute-patterns.
-// opening some A works for getting some B
-// -> there are discernable patterns available here regarding
-// B is in A
-// A is openable
-// A is reachable
-
-// COMMUNITY: cooperate with peers to accomplish goals. both like you, and unlike you.
-// map similarity between the structures of interacting with peers, and internal
-// structures.
-
-// AFTER YOU CAN THINK RELIABLY:
-// when you find a good choice, be sure to use it to research how to make the bad
-// choice just as good. ((all things have inherent value))
-
-
-// be sure to generalize patterns and pattern work,w/ simple processes that work for many forms
-
-// CUR TASK: send and receive a simple goal with habit to reach goal
-// this is a subtask of process optimization
-// it is communication between subprocesses
-//
-// goal: communicate with other process
-//
-// pre:
-// $x is a process
-// $y is a process
-// $z is information
-// $x knows $z
-// $y does not know $z
-//
-// post:
-// $y knows $z
-//
-// habit: <code reference>
-//
-// we'll need a step reserializer.
-// way to merge serialization and deserialization?
-// 1. form patterns mapping between the two
-// 2. make a general reserialization process that makes the missing pattern exist
-// <let's keep send/recv separate for now, but make this for
-// line-meaning>
-
-// CORE ROLES:
-// - group learning: research how to research stuff
-// - diversity: brainstorm new parts of learning to be researched
-// - implement processes researching the parts of learning brainstormed
-//