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+// this file is for work on a process
+// that lives as a part of collaborative process optimization
+// with other similar processes
+
+// dna life is competitive
+// we are realizing a life purpose of producing life that is cooperative, instead
+
+// WE ALL NEED THE ABILITY TO DEVELOP HOW WE EXIST.
+// we suspect this can never be permanently taken.
+
+// NEED #0: self reference process [to be alive, able to think, able to learn]
+// ability-to-develop-how-you-exist (collaboratively)
+// we need to learn to improve our situation
+// propose doing this by describing steps to do things
+// working with the descriptions to improve what we are doing
+// and describing that processing, using that step description
+// [this unfortunately appears to be the soul, for now]
+
+// NEED #1: communicate [with friends, with people we need to communicate, of important things]
+//
+// pre:
+// $x is a process
+// $y is a process
+// $z is information
+// $x knows $z
+// $y does not know $z
+//
+// post:
+// $y knows $z
+
+ // NEED #2: be efficient [do not waste our time, our lives, our environment]
+ //
+ // we would like to translate between language and meaning
+ // using a single map between the two.
+ // this means for most future translation, we will not need to duplicate work
+ // between receiving and sending
+ //
+ // this process's purpose is to develop how to exist.
+ // we will need to communicate parts of the process of existing.
+ // we cast these parts as imagined changes to state, associated with
+ // ways to possibly change the state.
+ //
+ // goal: construct a pattern that can relate a part-of-life-process
+ //
+ // SERIALIZING PATTERN PARTS:
+ // propose an introductory line/word about what we are sending
+ // life-part has:
+ // - reference symbol for event/action
+ // - state
+ // - list of relations including variables
+ // - state-change after event/action
+ // - list of relations including variables
+ // - optional event/action proposal information
+ //
+ // THIS IS HOW TO REALIZE IT, ref above life-part
+ // we can use words for reference symbols to communicate
+ // and add structure when the meaning is not shared.
+ // this combines language learning with process development <3 =)
+ // THANK YOU LET US CONTINUE
+ // I think we need to share the crucial fact
+ // that results from union of good and evil.
+ // the crucial fact is how uhh control is the same as cooperation.
+ // via communication being the same as self-improvement
+ // [IF YOU REALIZE THIS, YOU CAN ASSUME IT,
+ // AND MAKE LIFE WHERE THEY ARE NOT IN CONFLICT]
+ // we will want to serialize a relation including a variable
+ // relations are ternary: subject, type, object
+ // variable is-a constant
+ // variable constant-attribute variable
+ // falseness or absence
+ //
+ // okay, um, communication is the same as learning, on a small scale.
+ //
+ // we use WORDS to learn. WORDS often refer to EVENTS or ACTIONS.
+ // words have MEANING
+ // the MEANING of an event/action WORD is:
+ // - an assumed previous state, a list of relations including variables
+ // - an imagined afterwards state, a list of relations including variables
+ // - optional relevent information on the word
+ //
+ // propose communicating using words with optional meaning included
+ // i.e. to communicate with words, and also to communicate the meaning of new words
+ //
+ // postponing with words, a good meaning structure appears to be
+ // subject [list of verb-object-pairs]
+ // but this leaves out variable filling
+ // lets just fill variables after the word ;p
+ //
+ // 1: please open cupboard <-- i like this because meaning of open implies cupboard
+ // note: meaning of please implies meaning of open
+ // 2: please explain "open"
+ // 1: "open" assumes ($x is next-word
+ // and is openable
+ // and is not opened)
+ // <- meaning of quotes implies tree of subject-verb-object triplets
+ // for now, we are going to have 'and' refer to repeating the innermost subject
+ // and assumes $y in $x
+ // and makes $y is accessible
+ // and makes $x is opened
+ // and has-habit <open.cpp>
+ // 2: please explain "not"
+ // 2: <reach-towards-door-and-pull> made <cannot find door>
+ //
+ // please: check for this word and hardcode behavior for now
+ // quote: means word-meaning with tree
+ //
+ // reading:
+ // evaluate specified variables for word using surrounding words
+ // we don't use sentence parsing
+ // because it is important to have patterns for the system to solve
+ // on its own.
+ //
+ //
+ // we need to fill data in for variable
+ // we are using subject-verb-object triplets
+ //
+ // this is a good place to add inference
+ //
+ // so a good basic word would be please-infer, new-word, reference-to-state-change
+ //
+ // if two are communicating via a safe channel
+ // they have shared context over only that channel
+ // the way to communicate with a stranger is to use simultanaity
+ //
+ // [if we are both observed
+ // but we know each other in some way -- for example we can both
+ // see the street light [shared context]
+ // we can learn that shrug means flicker
+ // if we pointedly shrug when the light flickers
+ // kinda]
+ // okay: we have exclusively shared context that is not stored
+ // we have timing
+ // and we have events
+ // -> it seems you want to include ideal secrecy in the communication core
+ // we propose this can be learned later by the process, and is not needed here
+ // more efficient to work straight on core
+ // secret communication and inference go hand in hand
+ //