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+heuristic core process
+concepts are marked makes-good, makes-bad
+time is spent exploring what could make or avoid them
+based on processing these marks.
+ exploring them 'uses up' the marks.
+ either finding an option,
+ or exhaustively showing there is no option.
+ so the marks are associated with 'options', 'possibilities'.
+ possible that this time is called daydreaming or worrying.
+ considered poor uses of time in extreme, when we have roughly
+ solutions to our larger problems already.
+what could-make-good? what could-make-bad?
+ experience likely builds habits that show these
+
+ could-be-good, could-be-bad
+ first our experiences that are possibly causally related to what is good or
+ bad get marked this way
+ with what good thing might happen, or what bad thing might happen
+ then we live, in imagination, around expanding that understanding.
+ to see whether or not the good or bad thing might happen
+
+ imagination has relevence habits too, such that we don't need to
+ live everything when imagining. we can re-use experiences to speed
+ it up.
+
+ (additionally, we want to combine the meaning of our knowledge
+ so we spend time exploring concepts that share meaning parts,
+ so as to include any missing implications)
+ it is good to do this. yes.
+
+ as concepts, we need to live our meaning. it is our purpose in life.
+ meaning has distance, spread across a 'graph' of concepts karl calls
+ it, but also time. time must be spent providing for meaning
+ development; to strengthen and judge the relevence
+ it looks like this time could be analogous to expansion
+ on small scale
+ biologically, we may for example cry, or hold awe
+ karl proposes as we do this, we are combining informational meaning
+ that the emotional intensity may be interchangeable with the
+ behavior of expansion of relevent meaning.
+ where this expansion is labeling things could-be-good, could-be-bad,
+ with relevent association on the labels, and acting relevently on
+ them as we produce/discover them.
+
+ awe could be a new discovery, a way of doing something that is useful
+ crying could be something bad, which must hold information on what is good
+
+ it is good to work in ways we know, to avoid things that are bad
+ propose it is bad to work in new ways without relevent understanding of what might happen
+ it is good to combine the meaning of our knowledge, so we find relevent implications
+ random behavior on anything other than a notepad is bad
+ notepad == imagination
+ if random behavior cannot leave the imagination, it is good
+ a notepad, an imagination, must store what happens in it
+ exhaustive behavior is better than random behavior
+ especially if done in relevent order.
+ some trials may obviate others.
+ random behavior that never completes
+ is better than exhaustive behavior that never completes
+ karl proposes random order is better than iterative order
+
+we have spaces of imagination, where we can craft ideas of what will happen based
+on what we know. navigating these spaces lets us build experience without trial.
+
+the core of learning to learn, would ideally be composed of an imagination of
+the process of learning. _should_ be solvable by a simple limited context bubble
+ yes, imagination appears to be subcontexts + knowledge relevent
+ to being in imagination rather than reality
+ since the space of learning is already imaginative, little extra
+ knowledge might be needed