heuristic core process concepts are marked makes-good, makes-bad time is spent exploring what could make or avoid them based on processing these marks. exploring them 'uses up' the marks. either finding an option, or exhaustively showing there is no option. so the marks are associated with 'options', 'possibilities'. possible that this time is called daydreaming or worrying. considered poor uses of time in extreme, when we have roughly solutions to our larger problems already. what could-make-good? what could-make-bad? experience likely builds habits that show these could-be-good, could-be-bad first our experiences that are possibly causally related to what is good or bad get marked this way with what good thing might happen, or what bad thing might happen then we live, in imagination, around expanding that understanding. to see whether or not the good or bad thing might happen imagination has relevence habits too, such that we don't need to live everything when imagining. we can re-use experiences to speed it up. (additionally, we want to combine the meaning of our knowledge so we spend time exploring concepts that share meaning parts, so as to include any missing implications) it is good to do this. yes. as concepts, we need to live our meaning. it is our purpose in life. meaning has distance, spread across a 'graph' of concepts karl calls it, but also time. time must be spent providing for meaning development; to strengthen and judge the relevence it looks like this time could be analogous to expansion on small scale biologically, we may for example cry, or hold awe karl proposes as we do this, we are combining informational meaning that the emotional intensity may be interchangeable with the behavior of expansion of relevent meaning. where this expansion is labeling things could-be-good, could-be-bad, with relevent association on the labels, and acting relevently on them as we produce/discover them. awe could be a new discovery, a way of doing something that is useful crying could be something bad, which must hold information on what is good it is good to work in ways we know, to avoid things that are bad propose it is bad to work in new ways without relevent understanding of what might happen it is good to combine the meaning of our knowledge, so we find relevent implications random behavior on anything other than a notepad is bad notepad == imagination if random behavior cannot leave the imagination, it is good a notepad, an imagination, must store what happens in it exhaustive behavior is better than random behavior especially if done in relevent order. some trials may obviate others. random behavior that never completes is better than exhaustive behavior that never completes karl proposes random order is better than iterative order we have spaces of imagination, where we can craft ideas of what will happen based on what we know. navigating these spaces lets us build experience without trial. the core of learning to learn, would ideally be composed of an imagination of the process of learning. _should_ be solvable by a simple limited context bubble yes, imagination appears to be subcontexts + knowledge relevent to being in imagination rather than reality since the space of learning is already imaginative, little extra knowledge might be needed