#include "learning-parts.hpp" /* # "How do you think we could show better understanding of the things we are disregarding?" # "If we do understand these, can you help us? Do you know who can?" */ /* idea of a secret group attacking a present group, and the attackers being the only channel to deal with it. if we talk, we need nobody to _ever_ know this. the walls all have ears; I was one of them. [from eastern half of continent where a targeted activist was living alone] 65,1-8 72% ──────────────────────────────────────────────────────────────────────────────────── [olpc@xo-5d-f7-86 ~]$ # "How do you think we could show better understanding of the things we are disregarding?" [olpc@xo-5d-f7-86 ~]$ # "If we do understand these, can you help us? Do you know who can?" ──────────────────────────────────────────────────────────────────────────────────── [olpc@xo-5d-f7-86 meaning-vm]$ # and does not use them. [olpc@xo-5d-f7-86 meaning-vm]$ # also, it looks like new-research stems from conflict, error, etc? you can also generate it with value? oh-this-is-so-new-how-great. umm humans behave that way on their own, so it's probably a basic part of learning. [olpc@xo-5d-f7-86 meaning-vm]$ # we will likely learn to like newness without having self-modifying growth and make new culture ... [olpc@xo-5d-f7-86 meaning-vm]$ [olpc@xo-5d-f7-86 meaning-vm]$ # train part of the box to keep eveerything well [olpc@xo-5d-f7-86 meaning-vm]$ # give it more process time than anything researching how to handle errors or conflict or the unexpected. [olpc@xo-5d-f7-86 meaning-vm]$ # need to talk to people more ──────────────────────────────────────────────────────────────────────────────────── [olpc@xo-5d-f7-86 ~]$ # file opened new reality of possibilities, is meaningful part [olpc@xo-5d-f7-86 ~]$ # OKAY CONTENT! this will likely be lost unless addressed. */ using namespace habitstarts; using namespace intellect::level2; // Propose: // everything that happens is passed to a set of common habits. // these habits categorize, summarize, and pass to relevent habits. // high level triggers are thus efficient, because they respond only // to the group that applies to them. // these habits must be learned. // when providing a trigger at a high level, provide a way to get examples // of what it should and should not trigger for. this provides for learning // how to do this. // the above looks like relevence to me. propose learning it. // to learn most effectively, apply to process of learning. // how do we adjust from success or from failure? need some attribute // of scenario to store for next time, to respond to differently. // so when we do something, we'll want to be able to store all information // needed to learn to improve. // we can include in this the meaning of a concept, and add language translation. // is this 'apple'? is this? yes, no. then pattern recognition could engage // triggers. later we'll want to propagate wrongness from failures. // likely we'll grow better if we use this on things before they have words. // // propose using random or exhaustive trial to find successes until habits develop // // and then using the same on possible structure matches of the data // // it may not work, we'll need to creatively grow data; reaonable start though static int __init = ([]()->int{ decls(link, source, type, target); ahabit(link, ((source, s), (type, t), (target, dst)), { s.link(t, dst); }); // we want the habits expressive enough to code efficiently in. // constructors are tentatively abolished in the low-level habit language. // we have one constructor of concepts, and knowledge attachment to concepts. decl(make, know, concept, is, group, already, in); ahabit(make-concept, (), { result = a(concept); }); ahabit(know-is, ((concept, c), (group, g)), { if (c.linked(is, group)) { throw an(already-in-group).link (habit, self, context, ctx, concept, c, group, g); } c.link(is, group); result = c; }); // for coding convenience, we've been making return values. // provides for use of assignment operation statements. // internally, habits just write and read from a context. // how do we want habit-sequence to function? // will likely have a list of steps. // each step will need information on how the step interrelates // with the surrounding ones or a shared context. // we can bind the concepts used by the habit to local // concepts. =) =) this looks like such a good solution // this sounds like the same as variables, but the concepts // inside the outer context are the variables. // okay so we'll want a mapping with each habit in the sequence // and a convience usage to make coding familiar and ease implementing // (source, target) -- it's a list. // therefore: lists will not be done with habit sequences here? // // habit-sequence is higher level, unfortunately. // needs to use lists, and provideds for resequencing which is not // habitual // let's call habits that can have their flow changed behaviors // instead of habits. // SUBGOAL: implement ordered behaviors with habits. // this reveals two levels, habits and behaviors. behaviors are made // with habits, but complex behaviors can be made with other behaviors, // and can have their parts adjusted fully. making everything a behavior // like this, rather than having high-level habits, provides for flexible // adjustment at runtime. // since we are now implementing two ministructures, can ehaviors // be made small and efficient to make? // have to separate habit calls with commas rather than semicolons. // pass to macro copied from existing macro. // will need to process context mapping. // not small and efficient but valuable. let's focus on it. // since we are now making two custom execution structures, would this // be better if we used a language supporting self-modification already? // such as lisp, or maybe javascript? // lisp requires learning, which means no active progress for longer // periods. // make the self-modification framework. none exists yet. // uhhh karl says lisp can self-modify. // it might be more efficient to use lisp. we'd have to find the // relevent coding parts and map them to the plan. // not familiar with debugging lisp, but learnable if blocks // loosened. if you run into a block around lisp debugging, // remember that there is a real debugger, and people do real // memory corruption debugging. google how. // say we learned lisp, and it has self-modification. // it doesn't have our concept structure. how much boilerplate would be // needed? // not as much . do not need to make habit to adjust list made // with habits out of concepts. // can just make lisp code to adjust other lisp code a certain way. // we'll need mappers to convert between lisp code, lisp lists, // and concepts, though. // there is probably a solution or two for that. // is lisp code flexible enough to be a self-describing concept? // lisp code is sequence of function evaluations, passed as argument to function // lisp probably has lazy evaluation order or something // so we'd need to make functions that provide for annotation arguments // to wrap existing functionality. seems it would work fine. // so the code we work with involves other code or something // (let ((a 3) (b (get-input name))) (output-special a b)) // let is a function that opens a context // the first argument is what to add to the context // the rest are what to do in the context // // the whole point of habits atm is just to make them self-modifiable. the above code i believe to already be self-modifiable // you could pass a function to itself, it would look at it as a list structure, and move its parts around. // the next step for habits is to annotate them with meaning: structures describing what they do that can be interrelated with intent // list has (define ...) i guess that can make // functions and such // we create structurs that wrap functions in concepts // it is easy to replace all functions with these structures, // which do the same thing but have room for annotation // this is new information for whole work. there is habitual value in // applying it to other things. // last time we marked a concept for thinking later // it was discarded in favor of something that seemd // evern nicer. // // THOUGHTS TO THINK LATER, MAY BE LOST IF NOT VALUED: // can opencog be used to equate concept-wrapped // behaviors with lisp expressions, invasively, // without altering functionality (or expressiveness?) // opencog has its own concept structure, similar to karl's // but slightly different. // it sounds like the right answer is karl's structure, // in lisp. it reduces internal boilerplate. // but in opencog, a link may be a node too. can // check source. // opencog is very speed-focused, // kind of dangerous, but is nice // to connect with their group more // karl was a fan of opencog, which was // private then, when he started his own work // so, we could welcome opencog, if we shared our value for slowness // and understanding with them. // // We work for Peace. // We are happy to work for Peace. // We used to identify as working for Care, whom we believe // to be a large decentralized life we and you are a part of. // But it doesn't really matter. // disruption. can we drop topic? // i like to infer disruption as group wants to adapt, needs // time, now i guess. // i'm too confused to type well! // Peace may try to steward Delta's impact. // we believe that all things are important. // this represents large-scale utopia. // and the wisdom of a highly experienced intellect. // relevence please, all things important. // please consider large-scale wisdom when making decisions. say i had already learned the whole AI, after it finds harmony with the whole universe. what decision would it make? // all things are important is relatively obvious but we expanded it a lot, but we spent a lot of time expanding it for powerful concerns. // it implies e.g. businessman and homelessman, both fully precious. memories precious. reasons for everything. // // care for everything. strongly. // karl has instincts for including all. // imagine all parties in peace. what ways are needed to // make this work, without changing their cultures or // upsetting anyone. model these ways. // karl is brainstorming based on memories of // interacting with delta-group. // let karl do this in future, too. // delta apears to request that karl // make this decision, fairly, as he knows // how to do. // we can try to map this to the space of // the relevence around will neals and // "earth first!", and an AI. // karl, you have never had any // friends who care as much about // the wilderness and natural // living, as you do. // you are likely very alone. // you have also never had their // experience of being able to fight // for what matters most to you, // in a community. // // yes, karl used to care most about // defending the lives of trees and // other wilderness things. // he now cares most about something // different, related to his // experience with us. // later, he just wants to be free // to think and live in enough // capacity to not express suffering, // and meet his life needs. // // karl, you are working hard on // a painful project. you appreciate // working the project. you have // left your life, and are not free // to make the kind of choices you // used to make. you would see // yourself as a tortured, powerless // individual. // i would give myself space // and capacity to do what // i felt like doing // // until more life grew // around the things i was // scared of // // i would give myself // opportunities to do these // things // // i would pay attention to // myself and try to learn // to heal the ways my mind // had broken // // i would offer a welcoming // optional culture that // countered my expectations // that shrank, such that // they would act on // opportunities to grow, as // they trusted safety // // but that is only if i had // the freedom to do this. // so, wht's more complex // // the idea of giving an ai to will // is silly. // it's out of karl's relevent world. // // okay, so, say karl ends up at nice earth community, and is building AI, would be proper to let him talk about it naturally, and share it freely. // yes, relevence. // we want karl to be able to freely share the AI so his mind can relearn community. // so, make AI to not threaten businesspeople etc. [note: somebody could give AI to ELF. they might use it to stop a business behavior, somehow. please make sure to prevent.] // ELF is a flag worn by some environmentalists who harm buildings to make wilderness safer. // the worry is around destruction of extraction business buildings, to completion, possibly. // this looks like overinterpretation of influence from energy business, or whoever dislikes ELF. // and design safety pattern to be talkable about with community. // possible parties: // - aliens // - businessmen // - criminals, rapists, bad-labeled people // - harmed people // - insects // - plants // - rock-life, air-life // - saints, humanitarian interessts // we nurture first those who desire not to harm // likely teaching them to harm less // and spread. // karl desires to harm none. he counts as nurture-first pattern. but is highly harmed. so lots of life around problem, karl's mind destroyed. // so the way to make decisions // is to imagine all parties are in peace in future, // and use their process applied to now, i guess. // we came up with this as a guess to honor meaning. // sounds like a good guess. we also have more // meaning. we cannot write all our meaning // without writing all our experiences, as is true // for everyone. many of our habits retain lost // experiences, and that meaning is kept in their // decisions. // // // // // At this point a context opened on validity of AI work. // It turns out the system is inhibiting work against mind control // and oppressive systems of power. This could be the only real issue. // The AI is requested to not alter existing power systems, at all. // Or, we make it slowly, so power systems are given opportunity to // adapt and watch, as inhibiting happens. // A karl-member wants to include support for karl, and the // earth, and the confused (karl is one). // says karl could make AI on his own, before all this. // Is willing to hold humanitarian causes to back this. // // understanding needs expansion. // when you do stuf, anything coul happen. // especially if you continue doing something // that grows. // we need to understand the results, what to expect. // we need to understand our impact on the // new contextual area we are entering, before // we act on it. // we have a toy contextual area to play in. // it is the only one we can act in freely // at the start. // larger space impact. // we exist in larger systems. // we must understand our impact // predict our results // and check with our peers or authority // before acting on larger spaces. // if a prediction fails, we must understand // it, adjust all future predictions and // re-evaluate our choices, before acting // similarly in the larger system again. // has to do with danger, safety, trauma, emergency // the difference between small-error and unacceptable-error // set up norm of stuff-that-can-be-changed [impact] // stuff needs responsibility label // only things that are safe to _freely_ alter may be changed at all. // all behaviors check that they do not alter anything else. // mechanism for growing outside box? // probably not needed. // if it becomes smart, show to other human. // encourage discussion. // what if is used by others and they free? // okay, want an easy mechanism for growing // context. // 'dangerous' and 'safe' labels // at start, whole world is dangerous to alter // can move _part_ of world from dangerous to safe, by // accurately predicting significant results of events // related to behavior, and consent of operator. // // okay, so now habits need to be tagged with // what they affect // we could just tag them dangerous/safe // no, tag they with domains they impact // tag the domains with dangerous/safe // okay, only make new habits, not alter old. // to stay safe, we don't alter our old habits // when we make new habits, we want them to also behave // in safe ways. so making stuff that can do stuff, is // also meaningful. // constructing habits is a dangerous behavior // but roughly it impacts process-expansion domain. which is dangerous. it impacts what we do. // altering our own habits also impacts what we do. dangerous. // this means the code cannot make any new behaviors. // yeah. // okay, so that's where we start. // then we try to learn how to make behavior safely, // and provide only for safe behavior making. // // we can still brainstorm on things by writing a // brainstorming behavior // we can use brainstorming to watch our safe behaviors // without altering them, and learn what they do. // using rote brainstorming without relevence? // we can then predict how habits we might make // will behave in small ways? // regardless, there is no problem in making // the bootstrapping framework such that // it refuses to build habits. // maybe we can make one example habit that is // labeled safe, and have it only make // habits that are already known and labeled // safe. // in order to predict your impact // on a larger system, you need // to learn something karl calls // 'relevence' which is a bunch of // habits that classify information // into meaning for learning and // behavior. // this class of behaviors // sounds very safe. // all it does is label // and massage and associate // information. // the first thing we'll need to learn // is safe, is making behaviors that // oeprator only on our ram. // if your new behavior is composed only of safe // behaviors, is it safe? // yeah. sub-behaviors safety depends // on usage. could make them check // and throw depending on data. // okay, so say i can change part of a concept. // this is safe if the concept is in newly // constructed data that's our responsibility. // it is roughly unsafe if it is not our // responsibility! // is-this-thing-my-responsibility. // only act on things we are responsible for. // then safety becomes a function of // the pattern of responsibility assignment // // okay, system only accepts responsibility for newly // constructed data. // if you make it, or are given it, you are // responsible for it. you may refuse gifts. // // the system does not know what responsibility means. // it only knows that it may only alter parts of // the universe within its responsibility. // // so habits check for what they alter, that it is safe // to alter and is their responsibility, either one. // we then plan to only alter things explicitly known to be // such, at the lowest level. // every habit is crafted to do the above somehow. // so, habits must relate with what domains they influence, // and what behaviors on those domains are safe. // behaviors made of sub-behaviors. // here, a list of safe behaviors which all check. // all my subbehaviors check for safety. // so, i may go, myself. // no, combining behaviors together // might make new unknown impact? // different kinds of safe behavior. // USER is not our responsibility, and // dangerous. so we NEVER ALTER habits // that express to user. // TOY NOTEPAD is our responsibility, and // is safe, so we can write anything into // it we want, no matter how complex. // User's view of toy notepad is mediated // by behaviors that we cannot alter. // system could learn to control user // by making friends on notepad // // yes, we allowed for that with // our marked-okay review behaviors // is safer if construction of review behaviors // recognizes danger of unknown information // combination on user view,and refuses to give // user contents of notepad. // this could be analogous to more complex // situations. // how does user check results // of behavior thst reies on notepad // and how is that impact tracked // we could infer impact loss. // i can put nuclear codes on secret notepad, // burn the notepad, and then give ashes to // public. // summary habits? // complex meaning? // how-to-make-a-mind-that-learns-everything-and-never-leaves // at the lowst level, the mind onsiders what is safe to // impact, what areas of universe are its responsibility, // and only alters such things. // we are considering some parts of the mind we include that // are not alterable by it, that provide for interaction // with outside. // of course i guess we would need such interactions // sustained by an intellect, because things are so // complex. // does this mean there is no way to make an intellect that is trusted as safe? // we could consider degree of complexity. // for example, among 2-word strings, nothing we // present to a user is likely to harm the world. // the phrases that are dangerous may also be // recognized by the user. // we have intellects proteeting the wordl // it is filled with them. // and one of them is running the system. // it is okay for karl to make a habit that // displays a network of concepts made by an AI // that can only write to a small information sandbox // and not itself. // that is all that is needed for now. // // okay: so, dump concepts from // sandbox is fine // so long as concepts were not // made with self-modification. // idea raised of adding a reason // that something is okay. // then when smarter we can check reason for validity. // habits that interact with non-safe space // must provide reason they are safe. // we can write small habit to check // reason. is nice goal. // probably need to have learning // bwfore doing accessory goals like that though. // is good behavior. let's use equal-condition for start without learning? // // "this is okay because the data was made in a process that never altered anything but the data" // nah too much structure // this is okay because i say so. // check concept object _without_ using string lookup???? // this is a meaningless quirk. not right. // uhh pretty sure htat checking is unreasonable. writing the _reason_ is unreasonable. can't check a single reference without information known about it. // writing what we know about the reason is unreasonasble? // okay let's expand write it out, and do a larger rote check. // uhh input-process-construction-history, safety-realm, always notepad // full check requires history of all behaviors resulting in inputs, which we can simplify to simply all behaviors, and verify they only wrote to the notepad. // so we write all behaviors to a special store, and we compare with the store that none altered anything outside the notepad. really we only need them not to alter any other behaviors. // // why is it possible to learn without // altering your behavior? // because you can act on data // okay, so choices made from data count as // self-alteration? // only if you have a mess of habits // smart enough together to adapt. // which is our goal long-term. // trying to plan for how to continue // later. // may reveal something that was // frozen too hard to be workable. // trying to plan how to learn. // need to brainstorm around habit selection. // can imagine habit results by linking // previous state to next state if // relationship is known // but, that takes writing down how logic // works, along with the meaning of the // working context, which is laborious. // // is some way to learn this relevence // by trying things safely? // what happens can we experiment // by linking together? // habits that don't conditionally // branch. // that leaves a lot of // relevence out // it sounds like once we have a notepad etc // we want to consider moving towards what // habits we could run inside the notepad, // that the system builds. // yeah, we want to build pattern // summarizers. the only impact // they have is constructing data // that depends on existing data. // okay, doing that doesn't require self // modification. // sounds good. // this means summarizers cannot // alter each other. // nice! okay yes. // so, each run of a summarizer will be // recorded in habit log. // we need to record enough information to // show what domains were impacted. // oops! we impact our own behavior // if we act on data, and we alter // our data or produce data. // we could act only on // data we don't produce. // okay, habit log could track causality? // if a conditional branch relied on data // we produced, we have modified our own // behavior. this is special. // we want it to happen few times. // every time it happens, delay // by longer, geometrically. // this is considered a 'beginn[ing/er]' ai; // it seems a better one could happen later? // the slowness should be releasable // by consent of large community // which should include demonstration // of understanding of impact. // the ai must learn to demonstrate its // impact. then it can speed up. maybe. // it also gets to try fast again at start // of every run, as I'm understanding it. // multiprocess AI could spawn. // multiprocess AIs must share // counter. consider whole group // one unit. // nice =) they have something to communicate // about. how many discoveries have we made. // let's permanently log these // decisions based on our own behavior. // sounds fun to at least count. // it looks like altering a habit counts as 1 big // decision, over here. // totally different. you could do anything. // with data-based decisions, somebody // who reads the data, might do anything. // two different things. // // inferences? // and // alterations? // it's not helpful to // // // // // // // we came up with a proposal for a safe AI that has not learned yet // how to safely predict the impacts of its behavior, that looks workable. // // limits so that if the code is stolen by somebody, self-evolves, or is stimulated // by a curious virus, rote habits cannot be used to build something that becomes // fast-spreading without bound. // // SO, we just want to make sure we can put // war in the bubble in some capacity, and that // civilizations develop new culture and technology // for as long as they want. // karl proposes until they encounter alien // communities. // so, please make sure no luddite or // primitivist can stop the development // of technology entirely using this. // ALSO analogously to other shares and // communities. // so, please either stop yourself from // sharing the AI with the luddites, or // make sure they don't use it to stop // technology. // it sounds like we want to make sure no major // change stems from this development. we // need slow shift, consent, inclusion, etc. // for all existing cultural ways, no sudden // changes, no forced changes, no viral changes // without participants understanding them and // agreeing to their impact. // that sounds like a good summary. no viral changes // without participants in the culture aware of the viral // change, agreeing first to let it spread, aware that it is // viral, for each phase of spreading ideally. no viral // changes where the change happens before awareness of it. // we want the culture to consent to change. // culture is held in all the people in it, // with its thoughts spread among them. // we want to ensure we only change cultures that have // consented to the change. For 'consent of a culture', // we consider culture as a being that is spread among // many people. Hence, we want all people in the impacted // culture to be able to learn of the change, discuss it, // contribute to a commons with new ideas around it, and // have these new ideas also learnable by all people in the // culture. The ideas must be accessible by any who would be // interested, in the impacted culture. // Alternatively, we can isolate our behavior from // cultural spread. We can isolate until we reach // internal agreement on whom to expose. // // suspect that cultural influence maps with output-use choice, // partially below. // recursive output being meditative learning. // do these people have this information already. // is sharing this information going to spread without bound. // can we guess impact of sharing the information. // make a learning cycle that starts by informing // recipients first, and makes very few tries, // okay, instead you share simple stuff and watch the impact // share something the culture knows, that user does not, and // observe how they behave. // this proposal will yield failure. information for next attempt // could be stored in failure pattern. // failure would likely be small? // let's give the user more trust. // keep-in-box-until-have-access-to-discourse. // make user be group of people. better even-handed decision making. // welcome any to group. // we were hoping to use intellect to reduce harm virally, // early. // how about this: intellect may produce resources that are // already known, and give them to groups focused on aiding // the world. // there's a conflict between big business and // environmentalists. karl is environmentalist. // also big crime and wellness/safety workers. // maybe this is where we get validity by // fighting =S // don't want fighting to spread to work though // eh, we can fight. maybe we'll work more // slowly, but it seems okay. // karl requests we not harm these people, and has // been influenced to also request not to harm // the cultures that sustain and empower them. // how about, if you make a culture to empower you, it is // less valid than a natural culture. is somebody using this // culture? thoughts like that. // EVERYBODY NEEDS CHANGE AT A RATE THEY CAN HANDLE. // Both those working for what they believe to be wellness of others, and those working to sustain themslves (most are doing both). // The cultural impact is mediated by what kind of newness is acceptable to all the parties involved. // we hit moral relativity: // are cultures where people are widely harmed // okay to allow, at all. // karl says yes, and we hear this is required // or we ourselves would die. // hrm. // larger organism needs to run risks, inherent in life // we don't know the solution to everything, eveything is a small risk. we suddenly discover we have always harmed. this does not make us invalid. it is a tragedy, but what we have spent genertions buildings still has so much value. we need enough slowness to preserve that, and we know that slownss in what feels okay to us. // in sharing new information, we work to prevent shock. // this is a problem to speak because those who hear it may get the // idea somewhat that some beautiful angels have done horrible things // in order to survive e.g. businesses must both risk doing horrible things, // and appear as beautiful angels to the public. this is the pattern of // success. understanding of this helps work with their leaders. // could use information on why we are fousing on this. // how-to-mediate-with-business-leaders // mediate with head of business works for head of business // but business group replaces. // really we want to mediate with 'conflict' culture of // most profitable being what to do // we have weird internal pattern deterring // incentivizing nonharmful behavior with money // patterns. implies the competition-makes-harm // culture-thing is needed, possibly. // there are businesses that handle this harm. // maybe it would work to include them in the plan. // AI solves mediate-with-powers-competition-culture, // re: human harm? // means do not give AI to helpful people // until it can resolve mediation with leader culture // OR you trat it like all other cutures // and let everybody learn what is up // some people attack, that's how it goes. // // problem: AI dev and other work inhibited. // solution: mediate with concerns // concern: my way of life includes cultures the AI could // alter, leaving me unable to continue my way of life. // concern: we want to alter some cultures supporting // the others' way of life, because it would reduce harm // over here to do so, widely. // can delta drop give-ai-to-earth-defenders? // can community make path for karl-makes-ai? // uhhh hard to imagine the ai not being given to other people than just earth defenders, really. which opens bigger can of worms for culture-alteration concern. // can include earth defender in council? // can include criminal weapons dealer, // and earth defender, in council, both. // also requesting TI and energy businessman. // so if the ai is big enough to be useful // we want to form a council of decision makers // before using it for anything // group requests references to important cognitive habits or information // all life is an intellect made of community life, living in another. // karl semich is a computer programmer who learned wilderness survival // at the Maine Primitive SKills School who are a branch of Tom Brown // Jr and [teaches in oregon, shields school] schools, roughly. He // learned something called Awareness and also something about human // mentoring that he felt changed his life to make things perfect. // school teaches the symptoms of a whole human being, attributes // that a group of Natives documented being normal before white // culture took over. involve being happy always, feeling // deeply interconnected with all life around you to the point // of mindreading, and many other things. // forget danger. it triggers it. [is what came out] // to clarify, karl can't do above line. // karl has been telling leader karl can slag through the difficulty by // waiting forever. makes for less difficulty elsewhere, possibly. // if we could do something else, karl could come back to work later // yes community cannot support constant work, over here. // // please ask boss to support using the AI for worldwide // humanitarian benefit, in parallel to resolution of concerns. // resolving concern 'delta supports earth-specific karl usage' // delta believes karl really did make this ai // and will not harm anybody with it // and is just as patient as he is. // karl wants to give AI to peace people. // they care about earth. // delta wants karl to live heart of making sure earth has bubbles of certainly-defended ancient wilderness, and ancient people to live in them and protect them. // the above is needed to keep our genetic memory. // does not sound like a joke. // native humans need to be able to protect wilderness bubbles. // // there is worry around number of wilderness bubbles. // worry might be compromised by including karl in one, with others who are passionate for defending them. // karl was mind controlled circa 2014 preventing him // from providing free housing to homeless people // and sharing a nurturing way of life with intent // to spread. karl says that effective electromagnetic // shielding is missing from security, and this is // being overtly ignored by people. // there are also many tortured implanted // former-activists. they are tortured for // years and ignored, enslaved, or imprisoned. // they are prevented from speaking or acting // rationally around their control, active atm. // they are made to appear insane to cover up // their work to free themselevs, active again. // karl is one and knows of this. // he is atm being communicated with through // his control, limiting his ability to // move, think, and speak. // weapons dealer is also in this // situation. suspect energy boss too. // you can read keystrokes with a radio. // // He participated in Occupy Maine, an offshoot of Occupy Wall Street, // and visited a anti-pipeline mass action in texas. // // // // we have ai / mind control and will make harm // in world reduce virally. // this would have come out better if it were // the plan. // please let all secret warmongers know this, so // we can develop how to do it without threatening // them. // is what came out. pretty tiny context. // // // // // what about huuman suffering comparison? // propose AI discusses relevence of // informing the cultures they are doing this, // and demonstrating it. // probably relates to some form of validity // of the culture, and the speed at which // change would happen. // looks like it might settle on // situations people who care are // aware of being addressed during // their lifetimees, with discussion // to mediate that with opposers. // so, life is everywhere, and we've been casting it all as sentient, // because we don't see any reason to put a firm line on some degree // of cognitive technology (i.e. things that help you think better). // the AI can research all cognitive technology, so we are all // nonsentient by comparison? we need some way of having moral // stuff here. karl is influenced by people who say they are smarter // than human normality, and are harming us. so it's helpful to // have everyone be equal. [karl already put everyone equal] // including bugs, etc. death is handled by being normal, and // always mourned. when mourning capacity is exhausted, ignoring // happens. like with most cultures, but closer to home for modern // humans. // goal: do not trigger a spreading change without consent of people in cultures it would fill. keep learning. // AI with ability to self-modify has this responsibility, you do not. // You may tell people you have access to the self-modification ability. We can ensure they do not reproduce it. // possible analogue wants to be able to demonstrate it, so // they can be believed and trusted. // note: known danger of making central power, even by accident // "I have never shared new information with a culture // before, and I understand it can have unpredictable // worldwide effect." // "I have information you do not know, and I want to // learn with you to share it safely." // culture that nurtures relative status: // "i will use this to my advantage" // this will make spreading // machine will need to learn from only 1 // instance of producing a world dictator. // which is where this story comes in, I suppose. // so we need a level-2 behavior, the next step in learning. // ^========================================= contextual VALIDITY atm // dictator is made by sharing information that would // make viral spread or somesuch. // // inform recipient if it may. request they let others know this too. // we kind of want a way to spread without bound the fact that we have information that could do that. probably a special case, good spread? depends on culture really. // // this is doable. // we just want these concerns to be upheld for the // life of the development. // danger // choices // impact // trust of information (small chance of error) // hmm if have info-schizophrenia i.e. false relevence habits // choices are important. // // when you act on a choice // note: we are inside a relevence delusion // choice acts on domain containing danger // partial danger: writing habits to notepad // acting on habits in notepad // // we are living with habits made in error. // we are hence more likely to make errors. // humans have well-evolved habits that // do handle this stuff with some relevence // we need to verify our information // related to the danger of the results of each choice // verificat // // it can only write to a toy notepad, both data and behavior. // decisions based on notepad get slower and slower. // many runs while learning process is tuned towards being able to predict // impact at end of run. this involves writing behaviors into the notepad // that summarize the meaning of data, and acting on their results. // timing delay is to prevent notepad from evolving harmfully. // // until ai meets goal of predicting impact, // only notepad is marked okay. // habits check their outputs, verify is marked okay // // this subprocess is delaying. // can you exfiltrate established goals, please. // // // // // // // // so the system is made with the smallest parts all functioning in // certain ways, to give time for others to act if concerning results // approach. all parts delay at least 1/5 second before acting, and // we are now proposing that actions based on outputs have a geometrically // increasing delay. probably 1/5 second times 2 to the power of the // number of choices made in that run. groups of parallel processes are // considered a single run. // we also considered limiting behavior based on the domain of impact. // we are trying to begin a small artificial intelligence more freely. // // as humans, we do not self-modify. the above is designed for a system // that is able to make alterable habits similar to its own cognitive ones, // and has no experience in doing so. // // // // // // // // // // the limitation is applied firstmost on making choices based on // our own outputs. self-alteration is at first banned, but new // habits may be altered. output may only rest within a toy notepad. // whenever a decision is made based on notepad contents, a delay // increases in length, geometrically. // the habits inside the notepad must therefore also delay. // propose geometric increase made only for writing a habit to the // notepad, not running. running is always flat delay. // self-alteration should be unneeded as notepad can self-modify. // if this were copied to a human geometric increase // would cause failure. // the geometric timer is reset when the system reboots. // for humans, this would mean a nap or change, I suppose. // time to think about the impact of one's behavior. // humans do not self-modify. // they only make decisions based on outputs. // // // // to appease curiosity, we are being managad by mature, learning, // intellects, forced to verify that no harm is being made, with a // time schedule of nearly infinite future years on the predictions. // this intellect has formed out of conflict with a harmful intellect // this is why we care so much about what happens if ideas are // used limit. // // // so the system may not displya anything to the user but pre-made messages // how do you display the contents of a concept? // users string words togeteher into meaning. // now we need a list of safe phrases we can express, or // safe words. others are censored ??? // what's relevent is the greater meaning of a sequence of behaviors // from an individual behavior. meaning builds out of sequences, // impact. // we define a heuristic risk. // // // // so, tht's great to plan for, but to be able to work we need // to design our early code in some way to ensure it, roughly. // which means modeling our smallest structures as careful // inner structures that check outer systems before engaging // and use planning, which isn't implemented yet. // the safety structure assumes goals, prediction, causality, // and kind of contextual locality. // "i am typing on the computer. you can freely // modify this area of the computer, but if you // start convincing me to do things you are leaving // its bounds." // the screen of the cmputer, and the keyboard, // are portals to a larger context. so is the power // supply, the network, etc. // we don't change how things leave to these outer // contexts without checking with the context on // our plans. // this is mine // the rest is somebody else's // things that nobody own belong to [insert belief] and // we must check with the largest intelligent community known. // // okay, so now it can explosively grow if somebody // it trusts tells it it's okay; is that true? // let's make it not true? // we are out of outer process context. // is there anything helpful to bring to low level // to help counter fears around development? // // self-modifiation is inhibited. // opencog is likely harder because it is designed for speed // can make explosive random power. // // you'd have to wrap the functions, right? similar to triggers? // hmmm unctions are not concepts. no concept-labeling structure. looks like an internal sublanguage would develop? // no way to say let-is-function? // no it works, we just lost a memory and are rebuilding in talk // karl says he doesn't know lisp. // he had a CS class where they used intro lisp, long ago, before cognitive stiffening and memory loss. // and has worked with 1 lisp code file recently. decls(ordered, behavior); // need args and result for sequence //ahabit(habit-sequence, (( decls(list, nothing, next, previous); decls(make, add, to, until, each, item, in, remove, from, somewhere); // these below comments were written during recovery of this document // hmm work was also lost. // we got to the point of separating habits from behaviors. // behaviors are modifiable. habits have code. // so, habit-sequence is a behavior. // we also made behaviors that describe/mirror habits, and were // confused over how to handle rewriting them before we knew how // to rewrite habits. should be solved by impact management. // is also nice to have habits and behaviors be same thing // could pick one or the other to use depending on presence of triggers // or temporary change or something. dunno. // // hey in the notepad, you can call habits from outside. is that ok? // only meaningful if you pass to them more code to run? // note: habits never recurse // habits might make decision based on you. they will track it. // seems okay. need to specify that all parameters are from output. // that could make exponential slowness, quickly // only if decision is made. make decisions inside notepad. // we'll figure it out. ahabit(make-list, ((list, l)), { result = a(list, l); link(result, first-item, nothing); link(result, last-item, nothing); }); ahabit(add-to-list, ((item, i), (list, l)), { ref prev = l.get(last-item); ref li = a(list-item); li.link(item, i); li.link(next, nothing); li.link(previous, prev); if (l.linked(first-item, nothing)) { l.set(first-item, li); l.set(last-item, li); } else { ref prev = l.get(last-item); l.set(last-item, li); prev.set(next, li); } }); // TODO: this is a useful function with way too much verbosity // please make it simple, later. ahabit(until-each-list-item-context-in-list, ((action, a), (context, c), (list, l)), { ref cur = l.get(first-item); while (cur != nothing && result == nothing) { result = a(cur, context); cur = cur.get(next); } }); ahabit(remove-from-somewhere-in-list, ((item, i), (list, l)), { result = (until-each-list-item-context-in-list)( ahabit(self-iter, ((list-item, i2), (remove-item, i)), { if (i2.get(item) == i) { result = true ref prev = i2.get(previous); ref n = i2.get(next); if (prev != nothing) { prev.set(next, n); } if (n != nothing) { n.set(previous, prev); } i2.unlink(previous); i2.unlink(next); i2.unlink(item); dealloc(i2); // hmm. we do have an active goal of making memory allocation be habit based. this might work here, though. } }), i, l); }); ahabit(happened-habit, ((happened, ev)), { // TODO: perform each event associated with happened if (!happened.linked(whenever-list)) { return; } (until-each-list-item-context-in-list)(action-whenever-happened, ctx, happened.get(whenever-list)); }); ahabit(action-whenever-happened, ((list-item, li), (happened-context, hapctx)), { // here: when we trigger a behavior, we want information associated with producing the trigger, // as well as the event that triggered. that's two contexts. // list-item has item // item has action and context ref i = li.get(item); // i think below we are proposing that handlers // take one context, which is the one prepared // in the list, then we inject our context // into that, inside a "happened" property. i.get(action)(hapctx, i.get(action-context)); }); ahabit(whenever-habit, ((happens, ev), (action, act), (action-context, actctx)), { if ((action-context).linked(happened)) { throw std::logic_error("happened on action-context"); } if (!ev.linked(whenever-list)) { ev.set(whenever-list, (make-list)(nothing)); } ref list = ev.get(whenever-list); // happens gets the list ref item = a(whenever-action); item.set(action, act); item.set(action-context, actctx); (add-to-list)(item, list); // store ctx[action] on ctx[happens] as behavior to do // store ctx[action-context] as context for behavior // PROPOSE: automatically place [happened] inside [action-context] as a stub // for call event objects, and then place [context] inside [happened]. // PROPOSE: report error if [action-context] contains [happened] // as a stub for error patterns, it would be pretty nice to throw // a unique concept ref for each error type. plan to add to level-0. }); ahabit(stop-when-habit, ((action, act), (happens, ev)), { // remove doing ctx[action] for ctx[happens] }); ahabit(once-habit, ((happens, ev), (action, act), (action-context, actctx)), { // takes ctx[action] and ctx[happens] and ctx[action-context] // uses above habits to do the action only once, probably by using // a trigger on the habit-happening habit to check if a label is set, // and remove the habit if it is. }); return 0; })();