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-rw-r--r--Src/mem.c65
1 files changed, 52 insertions, 13 deletions
diff --git a/Src/mem.c b/Src/mem.c
index b9569ea0c..d49f685fe 100644
--- a/Src/mem.c
+++ b/Src/mem.c
@@ -294,7 +294,7 @@ pushheap(void)
#endif
for (h = heaps; h; h = h->next) {
- DPUTS(!h->used, "BUG: empty heap");
+ DPUTS(!h->used && h->next, "BUG: empty heap");
hs = (Heapstack) zalloc(sizeof(*hs));
hs->next = h->sp;
h->sp = hs;
@@ -334,17 +334,15 @@ freeheap(void)
*
* Whenever fheap is NULL here, the loop below sweeps back over the
* entire heap list again, resetting the free space in every arena to
- * the amount stashed by pushheap() and finding the first arena with
+ * the amount stashed by pushheap() and finding the arena with the most
* free space to optimize zhalloc()'s next search. When there's a lot
* of stuff already on the heap, this is an enormous amount of work,
* and performance goes to hell.
*
- * However, if the arena to which fheap points is unused, we want to
- * free it, so we have no choice but to do the sweep for a new fheap.
- */
- if (fheap && !fheap->sp)
- fheap = NULL; /* We used to do this unconditionally */
- /*
+ * Therefore, we defer freeing the most recently allocated arena until
+ * we reach popheap(). This may fail to reclaim some space in earlier
+ * arenas.
+ *
* In other cases, either fheap is already correct, or it has never
* been set and this loop will do it, or it'll be reset from scratch
* on the next popheap(). So all that's needed here is to pick up
@@ -361,7 +359,11 @@ freeheap(void)
memset(arena(h) + h->sp->used, 0xff, h->used - h->sp->used);
#endif
h->used = h->sp->used;
- if (!fheap && h->used < ARENA_SIZEOF(h))
+ if (!fheap) {
+ if (h->used < ARENA_SIZEOF(h))
+ fheap = h;
+ } else if (ARENA_SIZEOF(h) - h->used >
+ ARENA_SIZEOF(fheap) - fheap->used)
fheap = h;
hl = h;
#ifdef ZSH_HEAP_DEBUG
@@ -384,6 +386,26 @@ freeheap(void)
VALGRIND_MEMPOOL_TRIM((char *)h, (char *)arena(h), h->used);
#endif
} else {
+ if (h->next) {
+ /* We want to cut this out of the arena list if we can */
+ if (h == heaps)
+ hl = heaps = h->next;
+ else if (hl && hl->next == h)
+ hl->next = h->next;
+ else {
+ DPUTS(hl, "hl->next != h when freeing");
+ hl = h;
+ continue;
+ }
+ h->next = NULL;
+ } else {
+ /* Leave an empty arena at the end until popped */
+ h->used = 0;
+ fheap = hl = h;
+ break;
+ }
+ if (fheap == h)
+ fheap = NULL;
#ifdef USE_MMAP
munmap((void *) h, h->size);
#else
@@ -441,12 +463,29 @@ popheap(void)
#ifdef ZSH_VALGRIND
VALGRIND_MEMPOOL_TRIM((char *)h, (char *)arena(h), h->used);
#endif
- if (!fheap && h->used < ARENA_SIZEOF(h))
+ if (!fheap) {
+ if (h->used < ARENA_SIZEOF(h))
+ fheap = h;
+ } else if (ARENA_SIZEOF(h) - h->used >
+ ARENA_SIZEOF(fheap) - fheap->used)
fheap = h;
zfree(hs, sizeof(*hs));
hl = h;
} else {
+ if (h->next) {
+ /* We want to cut this out of the arena list if we can */
+ if (h == heaps)
+ hl = heaps = h->next;
+ else if (hl && hl->next == h)
+ hl->next = h->next;
+ else {
+ DPUTS(hl, "hl->next != h when popping");
+ hl = h;
+ continue;
+ }
+ h->next = NULL;
+ }
#ifdef USE_MMAP
munmap((void *) h, h->size);
#else
@@ -524,7 +563,7 @@ zheapptr(void *p)
mod_export void *
zhalloc(size_t size)
{
- Heap h;
+ Heap h, hp = NULL;
size_t n;
#ifdef ZSH_VALGRIND
size_t req_size = size;
@@ -546,6 +585,7 @@ zhalloc(size_t size)
for (h = ((fheap && ARENA_SIZEOF(fheap) >= (size + fheap->used))
? fheap : heaps);
h; h = h->next) {
+ hp = h;
if (ARENA_SIZEOF(h) >= (n = size + h->used)) {
void *ret;
@@ -566,7 +606,6 @@ zhalloc(size_t size)
}
}
{
- Heap hp;
/* not found, allocate new heap */
#if defined(ZSH_MEM) && !defined(USE_MMAP)
static int called = 0;
@@ -575,7 +614,6 @@ zhalloc(size_t size)
#endif
n = HEAP_ARENA_SIZE > size ? HEAPSIZE : size + sizeof(*h);
- for (hp = NULL, h = heaps; h; hp = h, h = h->next);
#ifdef USE_MMAP
h = mmap_heap_alloc(&n);
@@ -607,6 +645,7 @@ zhalloc(size_t size)
VALGRIND_MEMPOOL_ALLOC((char *)h, (char *)arena(h), req_size);
#endif
+ DPUTS(hp && hp->next, "failed to find end of chain in zhalloc");
if (hp)
hp->next = h;
else