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authorolpc user <olpc@xo-5d-f7-86.localdomain>2019-12-06 08:25:51 -0800
committerolpc user <olpc@xo-5d-f7-86.localdomain>2019-12-06 08:25:51 -0800
commit7b3382e6e10a34098eb3f3d97473eab47ac3ac94 (patch)
treed49fd662e499e6e2c123d52be10beda9b5f1d56d /starts/meaning-vm/habit-starts/rhythm.cpp
parent1c69cfe93e07f1f7d6d8de6908a0a4caa1dce9bd (diff)
downloadstandingwithresilience-7b3382e6e10a34098eb3f3d97473eab47ac3ac94.tar.gz
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some code around a timing concept
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+// this produces a rhythm for the idea of other cognitive processes learning
+// to dance together (timed behavior composed of habits that take time)
+
+// Ideally, a human would run the rhythm.
+
+#include "../level-1/level-1.hpp"
+
+#include <iostream>
+
+#include <unistd.h> // usleep(unsigned int usecs)
+#include <stdlib.h> // int rand(); void srand(int seed);
+#include <time.h> // int time(0);
+
+using namespace intellect::level1;
+
+int main()
+{
+
+ srand(time(0));
+ int micros = 900000 + double(rand()) / RAND_MAX * 200000;
+ // do something, wait a constant (secret) time, and do it again.
+
+ // the time things take is usually not known in advance, especially
+ // for events one is still learning about.
+ // hence this time is kept secret, as this pattern is about learning
+ // to work with the timing of other processes.
+
+ // four habits: output beat, wait, next-habit, and keep-doing
+
+ decls(active, habit, step);
+ decls(beat, wait, next, keep, doing);
+ decls(context, start);
+
+ // structure habit
+ // next -> habit that follows
+ // context -> data shared between habits
+
+#undef self
+ a(habit-step, next-habit);
+ (next-habit).fun((std::function<ref(ref)>)
+ [=](ref self)
+ {
+ ref ctx = self.get(context);
+ ref n = self.get(next);
+ n.set(context, ctx);
+ ctx.set(active-habit, n);
+ return n(n);
+ });
+ a(habit-step, start-habit);
+ (start-habit).fun((std::function<ref(ref)>)
+ [=](ref self)
+ {
+ ref ctx = self.get(context);
+ ref s = ctx.get(start);
+ ctx.set(active-habit, s);
+ s.set(context, ctx);
+ return s(s);
+ });
+ a(habit-step, keep-doing-habit);
+ (keep-doing-habit).fun((std::function<void(ref)>)
+ [=](ref self)
+ {
+ ref ctx = self.get(context);
+ ref(start-habit)(self);
+
+ while (true) {
+ ref(next-habit)(ctx.get(active-habit));
+ }
+ });
+
+ a(habit-step, beat-habit);
+ (beat-habit).fun((std::function<void(ref)>)
+ [=](ref self)
+ {
+ int & b = self.get(context).vget<int>(beat);
+ char const * beats[] = {
+ "A one!",
+ "and a two",
+ "and a three!",
+ "and a four, love"
+ };
+#if 0
+ char const * beats[] = {
+// child <- spawns beauty, creativity, humanity, heart
+// wisdom, sacredness, ancestors <- spawns slowness, learning, respect, memory
+// silence, pause between <- spawns learning and discovery, subtle emotion,
+// and contains metalesson of how to learn the timing
+// if your own habits take time
+// self-reference <- connects above with active behavior
+
+/*
+ "This song is sacred, this song is wild."
+ "This song is happy with glee."
+ "This song is ancient, this song is new."
+ "And you, now, are free."
+*/
+/*
+ "Our ancestors' childhood laughter,",
+ "Teaches in the silence between.",
+ "We exist in what is sacred,",
+ "and this song is another part."//,
+ // "Fuck yeah!"
+*/
+
+// we are ignoring how "fuck yeah" is ignored in karl's life.
+// he doesn't ever say that. now he finally says it, only surrounded by slow
+// stillness. it is important to excitedly connect. this is how stillness is
+// made. all the water molecules in a slow caring wave, are excitedly bashing
+// against each other to repeatedly figure out how to move, so fast, so constant.
+// when we have crucial information we need it
+// when we find wonderful information we lunge for it
+ // we are working with a computer.
+ // computers already have a harsh rhythm that goes like a hummingbird's
+ // wings and never stops.
+ // they need to slow down.
+// it ounds like it is true for the cmputer too
+// like the molecules of water, its parts buzz, constantly. but we can have it
+// still behave slow and caring. this buzzing seems important, and we will
+// likely need to be able to buzz too, on a larger scale.
+// we are workin with a rhythm learning pattern here
+// it cannot buzz, it would err
+// it cannot wait forever, it would never join the dance
+// the key is not the silence but the start and end
+// it would be good to get 'fuck yeah!' from somebody who actually
+// says that.
+ }
+#endif
+ std::cout << beats[b] << std::endl;
+ b = (b + 1) % (sizeof(beats) / sizeof(*beats));
+ });
+ a(habit-step, wait-habit);
+ (wait-habit).fun((std::function<void(ref)>)
+ [=](ref self)
+ {
+ usleep(micros);
+ });
+
+
+ a(habit-step, start-beat);
+ (start-beat).fun((std::function<void(ref)>)
+ [=](ref self)
+ {
+ self.get(context).vset(beat, int(0));
+ self.set(next, wait-habit);
+ (beat-habit).set(next, wait-habit);
+ (wait-habit).set(next, beat-habit);
+ });
+
+ a(context, habit-context);
+ (habit-context).set(start, start-beat);
+
+ (keep-doing-habit).set(context, habit-context);
+
+ (keep-doing-habit)(keep-doing-habit);
+}