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diff --git a/intellect-framework-from-internet/research/choice.txt b/intellect-framework-from-internet/research/choice.txt new file mode 100644 index 0000000..aa6b2d7 --- /dev/null +++ b/intellect-framework-from-internet/research/choice.txt @@ -0,0 +1,101 @@ +This monologue is an exploration of how decisions can be made in a way that learns with understanding, communication, and +similarity to the experienced human mind. + +The proposal is for habits to produce associated concepts with things, for example how long they take, or what they result in. +Some habits require choice, and need to use this information to make it. + +Propose we develop habits that combine the associated information in different ways, to see if these combinations are +useful for choice. +As an experiment, was going to try to some possible metrics, such as how long something takes, and see how this compares +with personal judgement-making. + when coding we worry about maintainability, difficulty, speed, effectiveness. + a general decision-making process may multiply value/importance by effectiveness and pick the greatest. + +note: choicemaking involves learning. + we're going to produce information after making a choice + to inform future choices + useful metrics: + how-long-took + success log surrounding + event log surrounding + choices never followed by immediate success could + be unwise to consider first in an emergency. + useful goal attributes: + time available, time preference + importance + experience + decider that selected this goal + expected attributes for meeting it + ease + time + space + (look like needs) + acceptable attributes for meeting it + seems valuable to reconsider the behavior if the + attributes for meeting it leave what is acceptable + hrm .. example is in different area. + choice has a lot to do with expectations. + the metrics seem like they could relate a lot + to future state +this is very similar to people working together. learning +appears to be a dialogue of reasons. it is helpful to consider a +decider a person who can be asked or updated things. + needs appear labels for resources discovered as + helpful metrics in reaching goals. + propose we talk about people / judgement processes, and + needs, rather than reasons. + +# worry: this research may not close. it could inhibit associated things. +# reason to continue is because it may inform other decisions. +# do you know it won't close? any concept around how much? +# no. let's see if it closes. +# wait: experience has danger-label. many things similar to this have resulted in amnesia and confusion. +# okay. let's take a break and try to return. if returning is blocked and not spreading, do other relevent task. +# if returning is blocked and spreading, record failure and research idea for future similar situations. + +here is monologue: +do not bus to food. close out code, save research, and then eat. continue research while eating. + research informs all other project choices. do first if available unless other is needed for task. + +simplest solution is to do first item differently. + +for_each can handle this, or we can do it outside foreach +note, argnametoklist is one passed list in parentheses, so we'd need macros to extract the first and remainder from a list +seems nice and generic, except the remainder will be unsude if empty, which is a little harder. +let's add first item to argnametoklist + + so we have a process in our mind that uses experienced relevence + to be informed by the emotional intensity / experience frequency / attributes of the different things considered + and use them to make decisions based on context. + it's comparing difficulty, speed, generality + generality seem summarized into kinda maintainability or cleanness + maintainability, difficulty, and speed. + as these are influenced, our choices change. + received a concern around effectiveness and use of time. is _not_ being summarized as these others are. + but anyway ... the habits or others associated with them report metrics or summaries that could be of interest + in decision-making or informed change. + decision-making processes combine these metrics or summaries using experienced judgement habits + so, we're spending seconds on a task we did not plan to + the task has value: this value is just a feeling for me atm, but is related to plans + the other task had expectations. this time spent is disrupting their expectations. + the piece we're missing is combining the useful labels coming from processes + to make choices they need to function well + so when i pick what to do next, i need information to make this choice. + i'll need to try different ways of combining the available information to see what works + and when i find a way of combining that does work, it could be an important judgement metric that i should + remember and give a name to. + say we have number of seconds + update: we are working on an unstable coding issue. please make work stable, save, then continue this research. + research appears to be into how to learn as a human has evolved to. + makes goal-pursuit better. + +it helps us do this to keep parts of the state of mind of doing it. we started naming parts but ran into some inhibition. + this is so hard to do sometimes, IT IS AWESOME TO BUIlD TRIGGER HABITS!!! IT IS AWESOME TO BUILD TRIGGER HABITS. + oh man those trigger habits are so awesome to work on. + joy around trigger-habit work. + worry: joy references fade as not accessed. +let's keep working on the trigger habits. hrm this conflicts with do reseearch around choice. + choice fades with less recovery. sorry. + let's do research on computer? on bus? + can try. + developed plan is to save research, access on cell phone. more normal and convenient to stare at in public. |