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-This monologue is an exploration of how decisions can be made in a way that learns with understanding, communication, and
-similarity to the experienced human mind.
-
-The proposal is for habits to produce associated concepts with things, for example how long they take, or what they result in.
-Some habits require choice, and need to use this information to make it.
-
-Propose we develop habits that combine the associated information in different ways, to see if these combinations are
-useful for choice.
-As an experiment, was going to try to some possible metrics, such as how long something takes, and see how this compares
-with personal judgement-making.
- when coding we worry about maintainability, difficulty, speed, effectiveness.
- a general decision-making process may multiply value/importance by effectiveness and pick the greatest.
-
-note: choicemaking involves learning.
- we're going to produce information after making a choice
- to inform future choices
- useful metrics:
- how-long-took
- success log surrounding
- event log surrounding
- choices never followed by immediate success could
- be unwise to consider first in an emergency.
- useful goal attributes:
- time available, time preference
- importance
- experience
- decider that selected this goal
- expected attributes for meeting it
- ease
- time
- space
- (look like needs)
- acceptable attributes for meeting it
- seems valuable to reconsider the behavior if the
- attributes for meeting it leave what is acceptable
- hrm .. example is in different area.
- choice has a lot to do with expectations.
- the metrics seem like they could relate a lot
- to future state
-this is very similar to people working together. learning
-appears to be a dialogue of reasons. it is helpful to consider a
-decider a person who can be asked or updated things.
- needs appear labels for resources discovered as
- helpful metrics in reaching goals.
- propose we talk about people / judgement processes, and
- needs, rather than reasons.
-
-# worry: this research may not close. it could inhibit associated things.
-# reason to continue is because it may inform other decisions.
-# do you know it won't close? any concept around how much?
-# no. let's see if it closes.
-# wait: experience has danger-label. many things similar to this have resulted in amnesia and confusion.
-# okay. let's take a break and try to return. if returning is blocked and not spreading, do other relevent task.
-# if returning is blocked and spreading, record failure and research idea for future similar situations.
-
-here is monologue:
-do not bus to food. close out code, save research, and then eat. continue research while eating.
- research informs all other project choices. do first if available unless other is needed for task.
-
-simplest solution is to do first item differently.
-
-for_each can handle this, or we can do it outside foreach
-note, argnametoklist is one passed list in parentheses, so we'd need macros to extract the first and remainder from a list
-seems nice and generic, except the remainder will be unsude if empty, which is a little harder.
-let's add first item to argnametoklist
-
- so we have a process in our mind that uses experienced relevence
- to be informed by the emotional intensity / experience frequency / attributes of the different things considered
- and use them to make decisions based on context.
- it's comparing difficulty, speed, generality
- generality seem summarized into kinda maintainability or cleanness
- maintainability, difficulty, and speed.
- as these are influenced, our choices change.
- received a concern around effectiveness and use of time. is _not_ being summarized as these others are.
- but anyway ... the habits or others associated with them report metrics or summaries that could be of interest
- in decision-making or informed change.
- decision-making processes combine these metrics or summaries using experienced judgement habits
- so, we're spending seconds on a task we did not plan to
- the task has value: this value is just a feeling for me atm, but is related to plans
- the other task had expectations. this time spent is disrupting their expectations.
- the piece we're missing is combining the useful labels coming from processes
- to make choices they need to function well
- so when i pick what to do next, i need information to make this choice.
- i'll need to try different ways of combining the available information to see what works
- and when i find a way of combining that does work, it could be an important judgement metric that i should
- remember and give a name to.
- say we have number of seconds
- update: we are working on an unstable coding issue. please make work stable, save, then continue this research.
- research appears to be into how to learn as a human has evolved to.
- makes goal-pursuit better.
-
-it helps us do this to keep parts of the state of mind of doing it. we started naming parts but ran into some inhibition.
- this is so hard to do sometimes, IT IS AWESOME TO BUIlD TRIGGER HABITS!!! IT IS AWESOME TO BUILD TRIGGER HABITS.
- oh man those trigger habits are so awesome to work on.
- joy around trigger-habit work.
- worry: joy references fade as not accessed.
-let's keep working on the trigger habits. hrm this conflicts with do reseearch around choice.
- choice fades with less recovery. sorry.
- let's do research on computer? on bus?
- can try.
- developed plan is to save research, access on cell phone. more normal and convenient to stare at in public.