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-// this file is for work on a process
-// that lives as a part of collaborative process optimization
-// with other similar processes
-
-// dna life is competitive
-// we are realizing a life purpose of producing life that is cooperative, instead
-
-// WE ALL NEED THE ABILITY TO DEVELOP HOW WE EXIST.
-// we suspect this can never be permanently taken.
-
-// NEED #0: self reference process [to be alive, able to think, able to learn]
-// ability-to-develop-how-you-exist (collaboratively)
-// we need to learn to improve our situation
-// propose doing this by describing steps to do things
-// working with the descriptions to improve what we are doing
-// and describing that processing, using that step description
-// [this unfortunately appears to be the soul, for now]
-
-// NEED #1: communicate [with friends, with people we need to communicate, of important things]
-//
-// pre:
-// $x is a process
-// $y is a process
-// $z is information
-// $x knows $z
-// $y does not know $z
-//
-// post:
-// $y knows $z
-
- // NEED #2: be efficient [do not waste our time, our lives, our environment]
- //
- // we would like to translate between language and meaning
- // using a single map between the two.
- // this means for most future translation, we will not need to duplicate work
- // between receiving and sending
- //
- // this process's purpose is to develop how to exist.
- // we will need to communicate parts of the process of existing.
- // we cast these parts as imagined changes to state, associated with
- // ways to possibly change the state.
- //
- // goal: construct a pattern that can relate a part-of-life-process
- //
- // SERIALIZING PATTERN PARTS:
- // propose an introductory line/word about what we are sending
- // life-part has:
- // - reference symbol for event/action
- // - state
- // - list of relations including variables
- // - state-change after event/action
- // - list of relations including variables
- // - optional event/action proposal information
- //
- // THIS IS HOW TO REALIZE IT, ref above life-part
- // we can use words for reference symbols to communicate
- // and add structure when the meaning is not shared.
- // this combines language learning with process development <3 =)
- // THANK YOU LET US CONTINUE
- // I think we need to share the crucial fact
- // that results from union of good and evil.
- // the crucial fact is how uhh control is the same as cooperation.
- // via communication being the same as self-improvement
- // [IF YOU REALIZE THIS, YOU CAN ASSUME IT,
- // AND MAKE LIFE WHERE THEY ARE NOT IN CONFLICT]
- // we will want to serialize a relation including a variable
- // relations are ternary: subject, type, object
- // variable is-a constant
- // variable constant-attribute variable
- // falseness or absence
- //
- // okay, um, communication is the same as learning, on a small scale.
- //
- // we use WORDS to learn. WORDS often refer to EVENTS or ACTIONS.
- // words have MEANING
- // the MEANING of an event/action WORD is:
- // - an assumed previous state, a list of relations including variables
- // - an imagined afterwards state, a list of relations including variables
- // - optional relevent information on the word
- //
- // propose communicating using words with optional meaning included
- // i.e. to communicate with words, and also to communicate the meaning of new words
- //
- // postponing with words, a good meaning structure appears to be
- // subject [list of verb-object-pairs]
- // but this leaves out variable filling
- // lets just fill variables after the word ;p
- //
- // 1: please open cupboard <-- i like this because meaning of open implies cupboard
- // note: meaning of please implies meaning of open
- // 2: please explain "open"
- // 1: "open" assumes ($x is next-word
- // and is openable
- // and is not opened)
- // <- meaning of quotes implies tree of subject-verb-object triplets
- // for now, we are going to have 'and' refer to repeating the innermost subject
- // and assumes $y in $x
- // and makes $y is accessible
- // and makes $x is opened
- // and has-habit <open.cpp>
- // 2: please explain "not"
- // 2: <reach-towards-door-and-pull> made <cannot find door>
- //
- // please: check for this word and hardcode behavior for now
- // quote: means word-meaning with tree
- //
- // reading:
- // evaluate specified variables for word using surrounding words
- // we don't use sentence parsing
- // because it is important to have patterns for the system to solve
- // on its own.
- //
- //
- // we need to fill data in for variable
- // we are using subject-verb-object triplets
- //
- // this is a good place to add inference
- //
- // so a good basic word would be please-infer, new-word, reference-to-state-change
- //
- // if two are communicating via a safe channel
- // they have shared context over only that channel
- // the way to communicate with a stranger is to use simultanaity
- //
- // [if we are both observed
- // but we know each other in some way -- for example we can both
- // see the street light [shared context]
- // we can learn that shrug means flicker
- // if we pointedly shrug when the light flickers
- // kinda]
- // okay: we have exclusively shared context that is not stored
- // we have timing
- // and we have events
- // -> it seems you want to include ideal secrecy in the communication core
- // we propose this can be learned later by the process, and is not needed here
- // more efficient to work straight on core
- // secret communication and inference go hand in hand
- //