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-heuristic core process
-concepts are marked makes-good, makes-bad
-time is spent exploring what could make or avoid them
-based on processing these marks.
- exploring them 'uses up' the marks.
- either finding an option,
- or exhaustively showing there is no option.
- so the marks are associated with 'options', 'possibilities'.
- possible that this time is called daydreaming or worrying.
- considered poor uses of time in extreme, when we have roughly
- solutions to our larger problems already.
-what could-make-good? what could-make-bad?
- experience likely builds habits that show these
-
- could-be-good, could-be-bad
- first our experiences that are possibly causally related to what is good or
- bad get marked this way
- with what good thing might happen, or what bad thing might happen
- then we live, in imagination, around expanding that understanding.
- to see whether or not the good or bad thing might happen
-
- imagination has relevence habits too, such that we don't need to
- live everything when imagining. we can re-use experiences to speed
- it up.
-
- (additionally, we want to combine the meaning of our knowledge
- so we spend time exploring concepts that share meaning parts,
- so as to include any missing implications)
- it is good to do this. yes.
-
- as concepts, we need to live our meaning. it is our purpose in life.
- meaning has distance, spread across a 'graph' of concepts karl calls
- it, but also time. time must be spent providing for meaning
- development; to strengthen and judge the relevence
- it looks like this time could be analogous to expansion
- on small scale
- biologically, we may for example cry, or hold awe
- karl proposes as we do this, we are combining informational meaning
- that the emotional intensity may be interchangeable with the
- behavior of expansion of relevent meaning.
- where this expansion is labeling things could-be-good, could-be-bad,
- with relevent association on the labels, and acting relevently on
- them as we produce/discover them.
-
- awe could be a new discovery, a way of doing something that is useful
- crying could be something bad, which must hold information on what is good
-
- it is good to work in ways we know, to avoid things that are bad
- propose it is bad to work in new ways without relevent understanding of what might happen
- it is good to combine the meaning of our knowledge, so we find relevent implications
- random behavior on anything other than a notepad is bad
- notepad == imagination
- if random behavior cannot leave the imagination, it is good
- a notepad, an imagination, must store what happens in it
- exhaustive behavior is better than random behavior
- especially if done in relevent order.
- some trials may obviate others.
- random behavior that never completes
- is better than exhaustive behavior that never completes
- karl proposes random order is better than iterative order
-
-we have spaces of imagination, where we can craft ideas of what will happen based
-on what we know. navigating these spaces lets us build experience without trial.
-
-the core of learning to learn, would ideally be composed of an imagination of
-the process of learning. _should_ be solvable by a simple limited context bubble
- yes, imagination appears to be subcontexts + knowledge relevent
- to being in imagination rather than reality
- since the space of learning is already imaginative, little extra
- knowledge might be needed