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#pragma once
#include "common.hpp"
#include <any>
namespace intellect {
namespace level0 {
// self-reference loops are real.
//
// one person can feel urgent about issue A, and act on this urgency to engage
// another person around B, who acts in a different way to someone else, eventually
// cycling back to stress that stimulates the original person to feel more urgent
// about issue A.
// human behavior can make arbitrary positive or negative feedback loops.
//
// here in memory allocation, i've designed a system intended to reduce such loops
// by encouraging my usage to be a certain way, but it still readily provides for
// them.
//
// in process expansion / simple thought, we also have the issue of recursion.
// if we trust a task to complete, and it ends up triggering itself in a subcontext,
// we could wait forever.
//
// the solution to many of these things is to recognize repetition in systems.
// we also become skeptical as things continue constantly. we expect to develop
// some level of understanding that they will shrink, or we stop them and try
// something else.
// A solution to recursion appears to involve emotional expression.
// Too much recursion maps acceptably to frustration of the process doing the repetitive task.
// The building unmet need for effectiveness should influence other decision-making processes
// if nothing else is larger. Notably if the caller needs timeliness, they won't get this
// if the callee(s) do not have effectiveness.
// propose: raise frustration[effectiveness] when calling self or repeating same behavior
// propose: raise frustration[timeliness] if subprocess takes long (say every 400ms)
// ideally raising an emotional expression should be associated with what caused it
// and how the the universe might change to fix it.
// decision-making processes need to judge what is relevent to them: a product of how well
// they can help something and how strongly it is needed.
namespace concepts {
extern ref allocator(); // link shows what is holding something alive
extern ref allocates(); // link shows what is being held alive
extern ref allocations(); // to use as a basic allocator for simple things
extern ref level0allocations(); // allocator for concepts internal to level0
}
ref basic_alloc(std::any data = {});
void basic_dealloc(ref allocated);
ref alloc(ref allocator, std::any data = {}); // new concept
void alloc(ref allocated, ref allocator); // extra ownership for concept
void realloc(ref allocated, ref allocator); // move ownership for concept to allocator
void dealloc(ref allocated, ref allocator); // remove ownership for concept
std::size_t allocated();
}
}
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