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|
#!/usr/bin/env ruby
# APB/OBS-websocket scene management bridge
require 'json'
require 'socket'
require 'openssl'
require 'websocket'
require 'net/http'
require 'pp'
confdir = Dir.home + '/.config/twitch/'
ENV['APPDATA'] && confdir = ENV['APPDATA'] + "\\twitch\\"
ENV['XDG_CONFIG_HOME'] && confdir = ENV['XDG_CONFIG_HOME'] + '/twitch/'
access_token = IO.read( confdir + 'access_token' ).chomp
channel = IO.read( confdir + 'channel' ).chomp
client_id = IO.read( confdir + 'client_id' ).chomp
unix_socket_path = confdir + 'chat_socket'
obs_password = IO.read( confdir + 'obs_password' ).chomp
def apbsocketwrite( unix_socket_path, text )
unix_socket = UNIXSocket.new( unix_socket_path )
unix_socket.print( text )
rescue
ensure
unix_socket.close
end
def websocketwrite( json )
$tcp_socket.write( WebSocket::Frame::Outgoing::Client.new( data: json, type: :text ).to_s )
rescue IOError, EOFError
$tcp_socket.close
websocket_create()
retry
end
# the obsreader thread specially interprets unusual message-id-keyed responses; '1' will be a safe default.
def SetSourceRender( source, render = 'true', id = '1' )
websocketwrite( '{ "request-type": "SetSourceRender", "message-id" : "' + id.to_s + '", "source" : "' + source + '", "render" : ' + render.to_s + ' }' )
end
def GetCurrentScene( id = '1' )
websocketwrite( '{ "request-type": "GetCurrentScene", "message-id" : "' + id.to_s + '" }' )
end
def GetSceneList( id = '1' )
websocketwrite( '{ "request-type": "GetSceneList", "message-id" : "' + id.to_s + '" }' )
end
def SetCurrentScene( scene, id = '1' )
websocketwrite( '{ "request-type": "SetCurrentScene", "message-id" : "' + id.to_s + '", "scene-name": "' + scene + '" }' )
end
def GetStreamingStatus( id = '1' )
websocketwrite( '{ "request-type": "GetStreamingStatus", "message-id" : "' + id.to_s + '" }' )
end
def transientsource( source )
Thread.new {
SetSourceRender( 'media-' + source , false )
sleep 0.1
SetSourceRender( 'media-' + source , true )
sleep 60
SetSourceRender( 'media-' + source , false )
}
end
#json["subscriptions"][0]["user"]["name"]
def websocket_create()
begin
$tcp_socket = TCPSocket.new( '127.0.0.1', 4444 )
$tcp_socket.write( WebSocket::Handshake::Client.new( url: 'ws://localhost/' ).to_s )
IO.select( [ $tcp_socket ] )
print $tcp_socket.read_nonblock( 4096 )
websocketwrite( '{ "request-type": "GetAuthRequired", "message-id" : "1" }' )
# Let the obsreader thread do the actual authentication.
rescue IOError, EOFError
$tcp_socket.close
sleep 1
retry
end
end
websocket_create()
frame = WebSocket::Frame::Incoming::Client.new
frame_decoded = String.new
status = Hash.new
$lastworldenter = String.new
def randomyoudied()
if rand(5) > 1
transientsource( 'youdied' )
else
transientsource( [ 'youdied-tiggs', 'youdied-nerf', 'youdied-thanksobama' ][rand( 3 )] )
end
end
def log_dispatch( line )
# 15:22:25 - APB_UI: UcUIAction_WorldEnter::Activated() LastPlayedCharacter = BungMonkey@3002
# 06:48:07 - APB_UI: Unrecognised tag "Color" in markup text "<col:Action_Enemy>Krezz</col> <col:Action_Enemy_Assist><Color:R=0 G=1 B=0>(+ <Color:R=1 G=0 B=0>Witherr<Color:R=0 G=1 B=0> )</col><hudtexture:KillIcon_SMG_PMG> <col:Action_Team>BungoTheClown</col>" (HUD Message AM_CombatKillOpp)
# 07:51:34 - APB_UI: Unrecognised tag "Color" in markup text "<col:Action_Enemy>Andromgzeda</col> <col:Action_Enemy_Assist><Color:R=0 G=1 B=0>(+ <Color:R=1 G=0 B=0>Violetta94<Color:R=0 G=1 B=0> )</col><hudtexture:KillIcon_AssaultRifle_NTEC_Scope> <col:Action_Team>Bung</col>" (HUD Message AM_CombatKillOpp)
# arg1 may be empty String
if ( match = line.match( /^\d\d:\d\d:\d\d\s+-\s+APB_UI:\s+UcUIAction_WorldEnter::Activated\(\)\s+LastPlayedCharacter\s+=\s+([0-9a-zA-Z]+)@\d+/ ) )
$lastworldenter = match.to_a[1]
puts "Last world enter updated: #{$lastworldenter}"
elsif line =~ /\d\d:\d\d:\d\d\s+-\s+APB_UI:\s+Unrecognised\s+tag\s+"Color"\s+in\s+markup\s+text\s+"<col:Action_Enemy>[0-9a-zA-Z]+<\/col>\s+<col:Action_Enemy_Assist><Color:R=0\s+G=1\s+B=0>\(\+\s+<Color:R=1\s+G=0\s+B=0>[0-9a-zA-Z]+<Color:R=0\s+G=1\s+B=0>\s+\)<\/col><hudtexture:[0-9a-zA-Z_]+>\s+<col:Action_Team>#{$lastworldenter}<\/col>"\s+\(HUD\s+Message\s+AM_CombatKillOpp\)/
puts 'You died!'
randomyoudied()
end
end
# apblog read loop event thread
apbreader = Thread.new {
begin
lastline = String.new
apblog = IO.popen('/usr/bin/tail -n0 -F /cygdrive/c/Program\ Files\ \(x86\)/Steam/SteamApps/common/APB\ Reloaded/APBGame/Logs/Current.log' )
# apblog = IO.popen('/usr/bin/tail -n0 -F /cygdrive/c/cygwin64/home/user/test.log' )
apblog.each_line do |line|
if lastline != line
# puts line
log_dispatch( line )
lastline = line
end
end
rescue
ensure
apblog.close
end
}
# websocket read loop event thread
#obsreader = Thread.new {
begin
while true
frame << $tcp_socket.read_nonblock( 4096 )
while ( frame_decoded = frame.next.to_s ) != ""
frame_parsed = JSON.parse(frame_decoded)
if frame_parsed["update-type"] == "StreamStatus"
status = frame_parsed
elsif frame_parsed['current-scene'] && frame_parsed['scenes'] # GetSceneList
text = '| Current scene: ' + frame_parsed['current-scene'] + ' | Available: ' + frame_parsed['scenes'].map{|v| v['name'] }.sort.join(' ') + "\n"
print text
#apbsocketwrite( unix_socket_path, text )
elsif frame_parsed['name'] && frame_parsed['sources'] # GetCurrentScene
pp frame_parsed
text = '| Sources: ' + frame_parsed['sources'].map{|v| v['name'] }.sort.join(' ') + "\n"
print text
if frame_parsed['message-id'] == '1'
#apbsocketwrite( unix_socket_path, text )
else # other message-ids are a source we want to toggle
frame_parsed['sources'].each do |v|
if v['name'] == frame_parsed['message-id']
if v['render'] == true
SetSourceRender( v['name'], 'false', '2' )
#apbsocketwrite( unix_socket_path, '| Source ' + v['name'] + " is now unrendered\n" )
elsif v['render'] == false
SetSourceRender( v['name'], 'true', '2' )
#apbsocketwrite( unix_socket_path, '| Source ' + v['name'] + " is now visible\n" )
end
end
end
end
elsif frame_parsed['update-type'] == 'SwitchScenes'
#apbsocketwrite( unix_socket_path, '| Scene is now ' + frame_parsed['scene-name'] + "\n" )
#elsif frame_parsed['update-type'] == 'SceneItemVisibilityChanged'
# #apbsocketwrite( unix_socket_path, '| Source ' + frame_parsed['item-name'] + ' visibility is now ' + frame_parsed['item-visible'].to_s + "\n" )
elsif frame_parsed['authRequired'] == true # GetAuthRequired
websocketwrite( '{ "request-type": "Authenticate", "message-id" : "2", "auth" : "' + Digest::SHA256.base64digest(Digest::SHA256.base64digest(obs_password + frame_parsed['salt'])+frame_parsed['challenge']) + '" }' )
else
print frame_decoded
end
end
#pp JSON.parse(frame_decoded)
end
rescue IO::WaitReadable, IO::EAGAINWaitReadable, JSON::ParserError
IO.select([$tcp_socket])
retry
rescue IOError, EOFError
$tcp_socket.close
websocket_create()
retry
end
#}
|